My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Three Musketeers Hunter Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Battle Ram Barbarian Barrel Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Bandit
Giant Snowball
Battle Ram Three Musketeers
Zap
Battle Ram Three Musketeers Bandit
Barbarian Barrel
Knight Heal Spirit Battle Ram Three Musketeers Hunter Royal Ghost Bandit
The Log
Heal Spirit Battle Ram Three Musketeers Hunter Bandit
Earthquake
Arrows
Heal Spirit
Royal Delivery
Knight Heal Spirit Battle Ram Three Musketeers Hunter Royal Ghost Bandit
Fireball
Battle Ram Three Musketeers Hunter Bandit
Poison
Three Musketeers Hunter
Lightning
Knight Battle Ram Three Musketeers Hunter Bandit
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Knight Royal Ghost Bandit Battle Ram Hunter Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Knight Royal Ghost

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Three Musketeers Heal Spirit Barbarian Barrel Hunter
Heal Spirit
Knight Battle Ram Three Musketeers Hunter Bandit
Battle Ram
Knight Bandit Heal Spirit Three Musketeers Barbarian Barrel Hunter Royal Ghost
Three Musketeers
Knight Heal Spirit Battle Ram Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel
Knight Battle Ram Three Musketeers Hunter Bandit
Hunter
Knight Heal Spirit Battle Ram Barbarian Barrel Bandit
Royal Ghost
Battle Ram Three Musketeers Bandit
Bandit
Battle Ram Heal Spirit Three Musketeers Barbarian Barrel Hunter Royal Ghost

Defense Synergies 1 7

Knight
Hunter Three Musketeers Barbarian Barrel
Heal Spirit
Battle Ram
Three Musketeers
Knight Barbarian Barrel Bandit
Barbarian Barrel
Knight Three Musketeers Hunter Bandit
Hunter
Knight Barbarian Barrel Bandit
Royal Ghost
Bandit
Three Musketeers Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Hunter Knight Three Musketeers Bandit
Three Musketeers Hunter Knight Bandit
Three Musketeers Hunter Knight Bandit
Barbarian Barrel
Barbarian Barrel Hunter Royal Ghost Bandit
Three Musketeers Hunter
Barbarian Barrel Bandit
Three Musketeers Hunter
Knight Barbarian Barrel Hunter Royal Ghost Bandit
Knight Barbarian Barrel Hunter Royal Ghost Bandit
Three Musketeers Hunter
Hunter Knight Three Musketeers Bandit
Three Musketeers Barbarian Barrel Hunter Royal Ghost
Knight Three Musketeers Hunter Bandit
Three Musketeers Hunter Bandit
Three Musketeers Knight Hunter
Knight Three Musketeers Barbarian Barrel Hunter Royal Ghost Bandit
Barbarian Barrel Hunter Knight Royal Ghost Bandit
Three Musketeers Hunter
Royal Ghost Knight Barbarian Barrel Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Royal Ghost Bandit
Bandit Knight Barbarian Barrel Hunter Royal Ghost
Bandit Knight Hunter
Hunter Knight Barbarian Barrel Bandit
Knight Three Musketeers Hunter Bandit
Three Musketeers Hunter
Knight Hunter Bandit
Knight Hunter
Knight Barbarian Barrel Bandit
Three Musketeers
Knight Hunter
Knight Three Musketeers Hunter Bandit
Three Musketeers
Knight Three Musketeers Barbarian Barrel Hunter
Barbarian Barrel Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel Bandit
Knight Barbarian Barrel
Barbarian Barrel
Hunter
Barbarian Barrel Hunter
Bandit
Three Musketeers
Knight Barbarian Barrel Bandit
Knight Three Musketeers Barbarian Barrel Hunter Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter Bandit
Three Musketeers Barbarian Barrel Bandit
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter Bandit
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Hunter
Barbarian Barrel Hunter Royal Ghost Bandit
Bandit
Barbarian Barrel Bandit
Hunter
Hunter Bandit
Barbarian Barrel Bandit
Three Musketeers Hunter
Barbarian Barrel
Knight Three Musketeers Hunter
Three Musketeers
Barbarian Barrel Royal Ghost Bandit

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