My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Electro Wizard Ram Rider Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider Sparky
Giant Snowball
Bats Baby Dragon Ram Rider Little Prince
Zap
Bats Ram Rider Sparky Little Prince
Barbarian Barrel
Knight Electro Wizard Sparky Little Prince
The Log
Ram Rider Sparky Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Knight Baby Dragon Electro Wizard Ram Rider Sparky Little Prince
Fireball
Baby Dragon Electro Wizard Ram Rider Sparky Little Prince
Poison
Bats Electro Wizard Sparky Little Prince
Lightning
Knight Baby Dragon Electro Wizard Ram Rider Sparky Little Prince
Rocket
Ram Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Little Prince Baby Dragon Electro Wizard Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Little Prince Baby Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Baby Dragon Ram Rider Sparky
Knight
Bats Baby Dragon Electro Wizard Ram Rider Sparky Little Prince
Baby Dragon
Knight Bats Electro Wizard Ram Rider Sparky Mega Knight
Electro Wizard
Knight Baby Dragon Ram Rider Sparky Mega Knight
Ram Rider
Bats Knight Baby Dragon Electro Wizard Mega Knight
Sparky
Bats Knight Baby Dragon Electro Wizard
Mega Knight
Bats Baby Dragon Electro Wizard Ram Rider
Little Prince
Knight

Defense Synergies 3 11

Bats
Knight Baby Dragon Electro Wizard Sparky Mega Knight
Knight
Bats Electro Wizard Little Prince Baby Dragon Sparky
Baby Dragon
Bats Knight Mega Knight Little Prince
Electro Wizard
Knight Bats Ram Rider Mega Knight Little Prince
Ram Rider
Electro Wizard
Sparky
Bats Knight
Mega Knight
Bats Baby Dragon Electro Wizard
Little Prince
Knight Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Wizard Ram Rider Sparky
Sparky Bats Knight Electro Wizard Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Bats Knight Electro Wizard
Sparky Bats Knight Electro Wizard Ram Rider Mega Knight
Sparky Mega Knight
Bats Baby Dragon Electro Wizard Mega Knight
Bats Electro Wizard Ram Rider Baby Dragon Little Prince
Baby Dragon Electro Wizard Ram Rider Sparky Mega Knight
Sparky
Knight Electro Wizard Sparky Mega Knight Little Prince
Bats Electro Wizard Knight Baby Dragon Ram Rider Mega Knight
Bats Baby Dragon Electro Wizard Ram Rider
Sparky Mega Knight Bats Knight Electro Wizard Ram Rider
Sparky Mega Knight Bats Baby Dragon Electro Wizard
Sparky Knight Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider Sparky Mega Knight
Sparky Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Knight Baby Dragon Electro Wizard Ram Rider Little Prince
Baby Dragon Bats Knight Electro Wizard Ram Rider Mega Knight Little Prince
Sparky Electro Wizard Ram Rider
Mega Knight Bats Knight Baby Dragon Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard Sparky
Electro Wizard Knight Baby Dragon Mega Knight
Mega Knight Bats Knight Electro Wizard Ram Rider Sparky
Mega Knight Bats Knight Electro Wizard Ram Rider Sparky
Knight Ram Rider Sparky Mega Knight
Bats Baby Dragon Electro Wizard Ram Rider
Sparky Bats Knight Electro Wizard Ram Rider
Mega Knight Knight Sparky
Electro Wizard Mega Knight Bats Knight Baby Dragon Sparky
Sparky
Mega Knight Bats Knight Sparky
Mega Knight Electro Wizard
Mega Knight Knight Ram Rider Sparky
Baby Dragon Sparky Mega Knight
Electro Wizard Sparky Bats Knight Baby Dragon Little Prince
Bats Mega Knight Baby Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Sparky
Baby Dragon Electro Wizard Ram Rider
Baby Dragon Sparky
Knight Sparky
Baby Dragon Sparky Mega Knight
Bats Baby Dragon Ram Rider
Baby Dragon Sparky
Baby Dragon Ram Rider
Ram Rider
Bats Electro Wizard Sparky
Knight Electro Wizard Ram Rider Sparky
Baby Dragon
Knight Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky Mega Knight
Sparky
Bats Sparky
Baby Dragon Electro Wizard Sparky Mega Knight
Baby Dragon Mega Knight Little Prince
Baby Dragon Sparky Mega Knight
Sparky
Baby Dragon
Baby Dragon Sparky Mega Knight Little Prince
Baby Dragon Electro Wizard Ram Rider Sparky
Baby Dragon Ram Rider Sparky Mega Knight
Baby Dragon Sparky
Bats Baby Dragon Electro Wizard Sparky Little Prince
Electro Wizard Bats
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Bats
Baby Dragon Electro Wizard Ram Rider
Knight Baby Dragon Electro Wizard Sparky Mega Knight
Baby Dragon
Sparky
Sparky Mega Knight
Bats Baby Dragon Electro Wizard Sparky
Bats Electro Wizard
Baby Dragon Electro Wizard Sparky Mega Knight Little Prince

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