My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Inferno Dragon Ram Rider Graveyard
Giant Snowball
Goblin Barrel Inferno Dragon Ram Rider Graveyard
Zap
Goblin Barrel Dark Prince Inferno Dragon Ram Rider Graveyard
Barbarian Barrel
Knight Goblin Barrel Dark Prince Graveyard
The Log
Goblin Barrel Dark Prince Ram Rider Graveyard
Earthquake
Goblin Barrel Graveyard
Arrows
Goblin Barrel Graveyard
Royal Delivery
Knight Goblin Barrel Dark Prince Inferno Dragon Ram Rider Graveyard
Fireball
Goblin Barrel Inferno Dragon Ram Rider
Poison
Graveyard
Lightning
Knight Dark Prince Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Knight Goblin Barrel Dark Prince Inferno Dragon Ram Rider Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Knight Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Graveyard Barbarian Barrel The Log Ram Rider
Barbarian Barrel
Graveyard Knight Goblin Barrel Dark Prince Ram Rider
Goblin Barrel
Knight Dark Prince Barbarian Barrel Ram Rider
Dark Prince
Goblin Barrel Barbarian Barrel Ram Rider Graveyard
The Log
Knight Ram Rider Graveyard
Inferno Dragon
Ram Rider
Knight Barbarian Barrel Goblin Barrel Dark Prince The Log Graveyard
Graveyard
Knight Barbarian Barrel Dark Prince The Log Ram Rider

Defense Synergies 0 6

Knight
Barbarian Barrel The Log
Barbarian Barrel
Knight Dark Prince
Goblin Barrel
Dark Prince
Barbarian Barrel The Log
The Log
Knight Dark Prince Inferno Dragon Ram Rider
Inferno Dragon
The Log
Ram Rider
The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel The Log Ram Rider
Inferno Dragon Knight Dark Prince The Log Ram Rider
Ram Rider Knight Dark Prince Inferno Dragon
Inferno Dragon Knight Dark Prince Ram Rider
Barbarian Barrel Dark Prince The Log
Barbarian Barrel The Log Dark Prince
Inferno Dragon Ram Rider
Barbarian Barrel The Log Ram Rider
Inferno Dragon
Knight Barbarian Barrel Dark Prince
Knight Barbarian Barrel Dark Prince The Log Ram Rider
Inferno Dragon Ram Rider
Knight Dark Prince The Log Ram Rider
Barbarian Barrel Dark Prince The Log
Inferno Dragon Knight Ram Rider
The Log Inferno Dragon Ram Rider
Knight Dark Prince
Knight Barbarian Barrel Dark Prince The Log Ram Rider
Barbarian Barrel The Log Knight Dark Prince Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Dark Prince Knight Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Dark Prince
Knight Barbarian Barrel The Log Inferno Dragon
Knight Dark Prince The Log Ram Rider
Dark Prince Knight Barbarian Barrel The Log Ram Rider
Knight Dark Prince Inferno Dragon Ram Rider
Ram Rider
Dark Prince Knight Ram Rider
Knight Dark Prince Inferno Dragon
Knight Barbarian Barrel Dark Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Dark Prince
Dark Prince The Log
Dark Prince Knight Ram Rider
Knight Barbarian Barrel Dark Prince The Log Inferno Dragon
Barbarian Barrel Dark Prince The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel The Log
Barbarian Barrel The Log Ram Rider
Barbarian Barrel The Log
Knight Barbarian Barrel Dark Prince The Log
Barbarian Barrel Dark Prince The Log
Ram Rider
The Log
The Log Barbarian Barrel Ram Rider
The Log Ram Rider
Knight Barbarian Barrel Dark Prince The Log Ram Rider
Knight Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel Dark Prince The Log
Barbarian Barrel The Log
The Log
The Log
Barbarian Barrel The Log
The Log Barbarian Barrel Dark Prince
Inferno Dragon
The Log Barbarian Barrel Ram Rider
The Log Ram Rider
Barbarian Barrel The Log
The Log
The Log
Barbarian Barrel Dark Prince
Ram Rider
The Log Barbarian Barrel
Knight Dark Prince
The Log
Dark Prince
The Log
Barbarian Barrel Dark Prince The Log

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