My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
RIP
F2P score
Mediocre

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Elixir Golem Hog Rider Battle Healer Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Balloon
Giant Snowball
Barbarians Hog Rider Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Barbarians Elixir Golem Lumberjack
The Log
Barbarians Elixir Golem Hog Rider Lumberjack
Earthquake
Barbarians Elixir Golem Hog Rider
Arrows
Royal Delivery
Knight Barbarians Elixir Golem Hog Rider Battle Healer Balloon Lumberjack
Fireball
Barbarians Elixir Golem Hog Rider Battle Healer Balloon Lumberjack
Poison
Barbarians Elixir Golem Battle Healer Balloon
Lightning
Knight Battle Healer Balloon Lumberjack
Rocket
Barbarians Hog Rider Battle Healer Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Healer Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Elixir Golem Hog Rider Battle Healer Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Elixir Golem Hog Rider

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Balloon Lumberjack
Barbarians
Hog Rider Battle Healer Balloon
Elixir Golem
Battle Healer Rage Hog Rider Balloon Lumberjack
Hog Rider
Knight Rage Barbarians Elixir Golem Battle Healer Balloon Lumberjack
Battle Healer
Elixir Golem Rage Barbarians Hog Rider Balloon Lumberjack
Rage
Elixir Golem Hog Rider Battle Healer Balloon
Balloon
Knight Rage Lumberjack Barbarians Elixir Golem Hog Rider Battle Healer
Lumberjack
Balloon Knight Elixir Golem Hog Rider Battle Healer

Defense Synergies 0 2

Knight
Lumberjack
Barbarians
Elixir Golem
Hog Rider
Battle Healer
Lumberjack
Rage
Balloon
Lumberjack
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Barbarians Lumberjack Knight Battle Healer
Barbarians Lumberjack Knight
Barbarians Lumberjack Knight
Barbarians Battle Healer Lumberjack
Lumberjack
Barbarians Battle Healer
Barbarians Lumberjack
Knight Barbarians Battle Healer Lumberjack
Barbarians Knight Lumberjack
Barbarians Lumberjack Knight Battle Healer
Barbarians Lumberjack
Barbarians Knight Lumberjack
Barbarians Lumberjack
Barbarians Knight Lumberjack
Knight Barbarians Battle Healer Lumberjack
Knight Barbarians Battle Healer Lumberjack
Barbarians Lumberjack
Knight Barbarians Battle Healer Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Lumberjack Battle Healer
Knight Battle Healer Lumberjack
Barbarians Lumberjack Knight Battle Healer
Lumberjack Knight Barbarians Battle Healer
Barbarians Knight Battle Healer Lumberjack
Knight Barbarians Battle Healer Lumberjack
Knight Barbarians Battle Healer Lumberjack
Knight Barbarians
Barbarians
Knight Barbarians Lumberjack
Barbarians
Barbarians Knight Lumberjack
Barbarians
Barbarians Knight Battle Healer Lumberjack
Barbarians Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians
Lumberjack
Knight
Knight
Barbarians
Barbarians
Knight Lumberjack

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