My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Knight Barbarians Witch Electro Wizard
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Knight Barbarians Minion Horde Witch Electro Wizard
Fireball
Barbarians Minion Horde Witch Electro Wizard
Poison
Barbarians Minion Horde Witch Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Barbarians Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Electro Wizard Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Fireball Witch The Log Electro Wizard
Barbarians
Minion Horde
Knight Giant
Fireball
Knight Giant The Log Electro Wizard
Giant
Minion Horde Fireball Witch The Log Electro Wizard
Witch
Knight Giant
The Log
Knight Fireball Giant
Electro Wizard
Knight Fireball Giant

Defense Synergies 2 10

Knight
Electro Wizard Minion Horde Fireball Witch The Log
Barbarians
Minion Horde
Minion Horde
Knight Barbarians The Log
Fireball
The Log Knight Electro Wizard
Giant
Witch
Knight The Log Electro Wizard
The Log
Fireball Knight Minion Horde Witch Electro Wizard
Electro Wizard
Knight Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball The Log Electro Wizard
Barbarians Minion Horde Knight Witch The Log Electro Wizard
Barbarians Minion Horde Witch Knight Electro Wizard
Barbarians Minion Horde Witch Knight Electro Wizard
Barbarians Fireball The Log
Fireball The Log Electro Wizard
Minion Horde Electro Wizard Fireball Witch
Barbarians Fireball The Log Electro Wizard
Barbarians Minion Horde Witch
Knight Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Witch Electro Wizard Knight Fireball The Log
Minion Horde Fireball Witch Electro Wizard
Barbarians Minion Horde Knight Fireball Witch The Log Electro Wizard
Fireball Barbarians Minion Horde Witch The Log Electro Wizard
Barbarians Knight Minion Horde Electro Wizard
Barbarians Minion Horde Fireball The Log Electro Wizard
Barbarians Minion Horde Knight Fireball Witch Electro Wizard
Fireball Knight Barbarians Minion Horde Witch The Log Electro Wizard
Witch The Log Knight Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Knight Barbarians Minion Horde Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Knight The Log
Barbarians Knight Minion Horde Witch The Log Electro Wizard
Knight Barbarians Minion Horde Fireball The Log Electro Wizard
Barbarians Knight Minion Horde Witch
Fireball Minion Horde Witch Electro Wizard
Knight Barbarians Minion Horde Fireball Witch Electro Wizard
Knight Barbarians Minion Horde
Minion Horde Electro Wizard Knight Barbarians Fireball Witch The Log
Witch Barbarians Minion Horde
Knight Barbarians Minion Horde Witch
Barbarians Fireball The Log Electro Wizard
Barbarians Knight Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Witch
Barbarians Witch Electro Wizard Knight Minion Horde Fireball The Log
Barbarians Minion Horde Fireball Witch The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde The Log
Fireball The Log Electro Wizard
Minion Horde Fireball The Log
Knight Barbarians Fireball The Log
Fireball Minion Horde The Log
Fireball Minion Horde Witch
Minion Horde Witch The Log
Fireball The Log
Fireball The Log
Minion Horde Fireball Electro Wizard
Knight Minion Horde Fireball The Log Electro Wizard
Fireball
Knight Fireball The Log
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball Witch The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Fireball The Log Electro Wizard
Fireball Witch The Log
Minion Horde Fireball The Log
Fireball
The Log
Barbarians Minion Horde Fireball The Log
The Log Fireball Witch
Minion Horde Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Minion Horde Fireball Witch Electro Wizard
Electro Wizard Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball The Log
Minion Horde Electro Wizard Barbarians Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Knight Minion Horde Electro Wizard
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard
Fireball

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