My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Mega Minion Musketeer Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Knight Barbarians Musketeer Witch
The Log
Barbarians Mini P.E.K.K.A Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Witch P.E.K.K.A
Fireball
Barbarians Mega Minion Musketeer Baby Dragon Witch
Poison
Barbarians Mega Minion Musketeer Witch
Lightning
Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Barbarians Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Mega Minion Mini P.E.K.K.A Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Musketeer Baby Dragon Witch
Barbarians
Mega Minion
Knight Baby Dragon
Mini P.E.K.K.A
Musketeer Baby Dragon
Musketeer
Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Baby Dragon
Knight Mega Minion Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
Witch
Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Musketeer Baby Dragon Witch

Defense Synergies 2 13

Knight
Mega Minion Musketeer Mini P.E.K.K.A Baby Dragon Witch
Barbarians
Mega Minion
Knight Musketeer Baby Dragon Witch
Mini P.E.K.K.A
Knight Musketeer Baby Dragon Witch
Musketeer
Knight Mega Minion Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Baby Dragon
Knight Mega Minion Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
Witch
Knight Mega Minion Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Musketeer Baby Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Mega Minion Musketeer Witch
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Knight Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Knight Mega Minion Musketeer
Barbarians Mini P.E.K.K.A P.E.K.K.A
Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Baby Dragon Witch
Barbarians Musketeer Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Musketeer
Knight Barbarians Mini P.E.K.K.A Musketeer
Barbarians Witch Knight Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Baby Dragon Witch
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Musketeer Witch
Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Knight Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
Knight Barbarians Mega Minion Musketeer Baby Dragon Witch
Baby Dragon Witch Knight Barbarians Mega Minion Musketeer
Barbarians Mini P.E.K.K.A P.E.K.K.A Musketeer
Knight Barbarians Mini P.E.K.K.A Musketeer Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Barbarians P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians Musketeer
Barbarians P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Witch
Musketeer Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians Mega Minion Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians
P.E.K.K.A Knight Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A Barbarians Mega Minion Musketeer
P.E.K.K.A Knight Barbarians Mega Minion Mini P.E.K.K.A Musketeer Witch
P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Witch
Barbarians Musketeer Baby Dragon Witch
Barbarians Witch Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon P.E.K.K.A
Barbarians Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Knight Barbarians Musketeer
Baby Dragon
Mega Minion Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Musketeer
Knight Musketeer
Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Barbarians Musketeer Baby Dragon
Baby Dragon Witch
Mega Minion Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Mega Minion Musketeer Witch
Mega Minion Mini P.E.K.K.A
Musketeer
P.E.K.K.A
Barbarians Musketeer Witch
Mega Minion Musketeer Baby Dragon Witch
Knight Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Musketeer Baby Dragon
Mega Minion Musketeer P.E.K.K.A
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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