My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Knight Barbarians Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Witch
Fireball
Barbarians Hog Rider Baby Dragon Witch
Poison
Barbarians Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Mini P.E.K.K.A Hog Rider Baby Dragon Barbarians Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Mini P.E.K.K.A Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Witch
Barbarians
Hog Rider
Mini P.E.K.K.A
Hog Rider Mirror Baby Dragon Lightning
Hog Rider
Knight Lightning Barbarians Mini P.E.K.K.A Mirror Baby Dragon Witch
Mirror
Mini P.E.K.K.A Hog Rider Lightning
Baby Dragon
Knight Mini P.E.K.K.A Hog Rider Witch Lightning
Witch
Knight Hog Rider Baby Dragon
Lightning
Hog Rider Mini P.E.K.K.A Mirror Baby Dragon

Defense Synergies 0 7

Knight
Mini P.E.K.K.A Baby Dragon Witch
Barbarians
Mini P.E.K.K.A
Knight Mirror Baby Dragon Witch
Hog Rider
Mirror
Mini P.E.K.K.A
Baby Dragon
Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Baby Dragon
Barbarians Mini P.E.K.K.A Knight Witch
Barbarians Mini P.E.K.K.A Witch Knight Lightning
Barbarians Mini P.E.K.K.A Witch Knight
Lightning Barbarians Mini P.E.K.K.A
Baby Dragon
Lightning Baby Dragon Witch
Lightning Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Witch
Knight Barbarians Mini P.E.K.K.A
Barbarians Witch Knight Baby Dragon
Baby Dragon Witch
Barbarians Mini P.E.K.K.A Knight Witch Lightning
Barbarians Mini P.E.K.K.A Baby Dragon Witch
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A Lightning
Barbarians Knight Mini P.E.K.K.A Witch
Knight Barbarians Baby Dragon Witch
Baby Dragon Witch Knight Barbarians
Barbarians Mini P.E.K.K.A
Knight Barbarians Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Baby Dragon Lightning
Barbarians Knight Mini P.E.K.K.A Witch Lightning
Mini P.E.K.K.A Lightning Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Witch
Baby Dragon Witch
Mini P.E.K.K.A Knight Barbarians Witch Lightning
Mini P.E.K.K.A Knight Barbarians
Lightning Knight Barbarians Mini P.E.K.K.A Baby Dragon Witch
Witch Barbarians
Knight Barbarians Mini P.E.K.K.A Witch
Lightning Barbarians
Barbarians Mini P.E.K.K.A Lightning Knight Witch
Barbarians Baby Dragon Witch
Barbarians Witch Knight Mini P.E.K.K.A Baby Dragon Lightning
Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Knight Barbarians
Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon Lightning
Lightning
Lightning Mini P.E.K.K.A
Lightning Knight
Lightning Baby Dragon
Lightning Knight Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Baby Dragon
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Barbarians Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Lightning
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Baby Dragon Witch
Lightning Witch
Lightning Mini P.E.K.K.A
Lightning
Lightning
Lightning
Lightning Barbarians Witch
Lightning Baby Dragon Witch
Lightning Knight Mini P.E.K.K.A Baby Dragon
Baby Dragon Lightning
Lightning
Baby Dragon Witch Lightning
Witch Lightning
Lightning Baby Dragon Witch
Lightning

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