My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Musketeer Baby Dragon Witch
Zap
Witch Prince
Barbarian Barrel
Knight Barbarians Musketeer Valkyrie Witch
The Log
Barbarians Mini P.E.K.K.A Musketeer Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Witch Prince
Fireball
Barbarians Musketeer Baby Dragon Witch
Poison
Barbarians Musketeer Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Witch Prince
Rocket
Barbarians Musketeer Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Baby Dragon Witch Prince
Barbarians
Mini P.E.K.K.A
Musketeer Valkyrie Baby Dragon
Musketeer
Knight Valkyrie Mini P.E.K.K.A Baby Dragon Prince
Valkyrie
Musketeer Prince Mini P.E.K.K.A Baby Dragon Witch
Baby Dragon
Knight Mini P.E.K.K.A Musketeer Valkyrie Witch Prince
Witch
Knight Valkyrie Baby Dragon Prince
Prince
Valkyrie Knight Musketeer Baby Dragon Witch

Defense Synergies 2 14

Knight
Musketeer Mini P.E.K.K.A Baby Dragon Witch
Barbarians
Mini P.E.K.K.A
Knight Musketeer Valkyrie Baby Dragon Witch
Musketeer
Knight Valkyrie Mini P.E.K.K.A Baby Dragon
Valkyrie
Musketeer Mini P.E.K.K.A Baby Dragon Witch Prince
Baby Dragon
Knight Mini P.E.K.K.A Musketeer Valkyrie Witch Prince
Witch
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Prince
Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Knight Musketeer Valkyrie Witch Prince
Barbarians Mini P.E.K.K.A Witch Prince Knight Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Witch Prince Knight Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Prince
Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Witch Musketeer Prince
Knight Barbarians Mini P.E.K.K.A Musketeer Valkyrie Prince
Barbarians Valkyrie Witch Knight Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Barbarians Mini P.E.K.K.A Prince Knight Musketeer Valkyrie Witch
Valkyrie Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince
Barbarians Mini P.E.K.K.A Knight Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Knight Mini P.E.K.K.A Musketeer Valkyrie Witch Prince
Valkyrie Knight Barbarians Musketeer Baby Dragon Witch Prince
Valkyrie Baby Dragon Witch Knight Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Prince
Valkyrie Knight Barbarians Mini P.E.K.K.A Musketeer Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Witch Prince
Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Barbarians Knight Mini P.E.K.K.A Musketeer Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Prince Knight Barbarians Musketeer
Barbarians Knight Mini P.E.K.K.A Musketeer Valkyrie Witch Prince
Musketeer Baby Dragon Witch
Mini P.E.K.K.A Prince Knight Barbarians Musketeer Valkyrie Witch
Mini P.E.K.K.A Knight Barbarians Valkyrie Prince
Knight Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince
Witch Barbarians Musketeer
Knight Barbarians Mini P.E.K.K.A Musketeer Valkyrie Witch Prince
Barbarians Valkyrie Prince
Barbarians Mini P.E.K.K.A Prince Knight Valkyrie Witch
Barbarians Musketeer Valkyrie Baby Dragon Witch
Barbarians Witch Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Valkyrie Barbarians Mini P.E.K.K.A Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Knight Barbarians Musketeer Valkyrie Prince
Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Musketeer Prince
Knight Musketeer Valkyrie Prince
Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Baby Dragon Prince
Valkyrie Baby Dragon Witch
Musketeer Baby Dragon Prince
Musketeer Prince
Barbarians Musketeer Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch Prince
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Witch
Mini P.E.K.K.A
Musketeer
Prince
Barbarians Musketeer Witch Prince
Musketeer Baby Dragon Witch
Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Musketeer Baby Dragon
Musketeer Prince
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch Prince
Prince

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