My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Battle Ram Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs Three Musketeers
Giant Snowball
Barbarians Battle Ram Hog Rider Royal Hogs Three Musketeers
Zap
Battle Ram Royal Hogs Three Musketeers
Barbarian Barrel
Knight Barbarians Battle Ram Wizard Royal Hogs Three Musketeers
The Log
Barbarians Mini P.E.K.K.A Battle Ram Hog Rider Royal Hogs Three Musketeers
Earthquake
Barbarians Hog Rider Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Battle Ram Hog Rider Wizard Royal Hogs Three Musketeers
Fireball
Barbarians Battle Ram Hog Rider Wizard Royal Hogs Three Musketeers
Poison
Barbarians Wizard Royal Hogs Three Musketeers
Lightning
Knight Mini P.E.K.K.A Battle Ram Wizard Three Musketeers
Rocket
Barbarians Hog Rider Wizard Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Battle Ram Hog Rider Barbarians Wizard Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mini P.E.K.K.A Battle Ram Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Hog Rider Three Musketeers Wizard Royal Hogs
Barbarians
Hog Rider
Mini P.E.K.K.A
Hog Rider Wizard Royal Hogs
Battle Ram
Knight Royal Hogs Three Musketeers
Hog Rider
Knight Barbarians Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Knight Mini P.E.K.K.A Hog Rider Royal Hogs
Royal Hogs
Knight Mini P.E.K.K.A Battle Ram Wizard Three Musketeers
Three Musketeers
Knight Battle Ram Hog Rider Royal Hogs

Defense Synergies 0 4

Knight
Mini P.E.K.K.A Wizard Three Musketeers
Barbarians
Mini P.E.K.K.A
Knight Wizard
Battle Ram
Hog Rider
Wizard
Knight Mini P.E.K.K.A
Royal Hogs
Three Musketeers
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Barbarians Mini P.E.K.K.A Knight Three Musketeers
Barbarians Mini P.E.K.K.A Three Musketeers Knight
Barbarians Mini P.E.K.K.A Three Musketeers Knight
Barbarians Mini P.E.K.K.A
Three Musketeers Wizard
Barbarians
Barbarians Mini P.E.K.K.A Three Musketeers
Knight Barbarians Mini P.E.K.K.A
Barbarians Knight Wizard
Three Musketeers Wizard
Barbarians Mini P.E.K.K.A Knight Wizard Three Musketeers
Wizard Three Musketeers Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight Three Musketeers
Barbarians Mini P.E.K.K.A Three Musketeers
Barbarians Wizard Three Musketeers Knight Mini P.E.K.K.A
Knight Barbarians Wizard Three Musketeers
Wizard Knight Barbarians
Barbarians Mini P.E.K.K.A Three Musketeers
Wizard Knight Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A
Knight Mini P.E.K.K.A Wizard
Barbarians Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Three Musketeers
Wizard Three Musketeers
Mini P.E.K.K.A Knight Barbarians
Mini P.E.K.K.A Knight Barbarians
Knight Barbarians Mini P.E.K.K.A
Barbarians Three Musketeers
Knight Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A Knight Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Barbarians Knight Mini P.E.K.K.A Three Musketeers
Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians
Wizard
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A Three Musketeers
Knight Wizard
Wizard
Knight Three Musketeers
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Wizard
Barbarians
Wizard
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Barbarians
Wizard Three Musketeers
Knight Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Three Musketeers
Wizard

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