My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Barbarians Valkyrie Battle Ram Wizard
The Log
Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Wizard P.E.K.K.A
Fireball
Barbarians Battle Ram Wizard
Poison
Barbarians Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mini P.E.K.K.A Valkyrie Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Wizard
Barbarians
Mini P.E.K.K.A
Valkyrie Wizard Lightning
Valkyrie
Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A
Battle Ram
Knight Valkyrie Lightning P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Lightning
Mini P.E.K.K.A Battle Ram
P.E.K.K.A
Valkyrie Battle Ram Wizard

Defense Synergies 0 7

Knight
Mini P.E.K.K.A Wizard
Barbarians
Mini P.E.K.K.A
Knight Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A
Battle Ram
Wizard
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Lightning
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Valkyrie Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie Lightning
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie
Lightning Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie
Lightning Wizard
Lightning Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Knight Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Knight Wizard
Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie Wizard Lightning
Valkyrie Wizard Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A Lightning P.E.K.K.A
Barbarians Wizard Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Knight Barbarians Wizard
Valkyrie Wizard Knight Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Knight Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Wizard Lightning
Barbarians P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Lightning
Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A Knight Barbarians
Barbarians P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie
Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians Valkyrie Lightning
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians Valkyrie
Lightning P.E.K.K.A Knight Barbarians Mini P.E.K.K.A Valkyrie
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Mini P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Lightning P.E.K.K.A Knight Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Knight Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A
Valkyrie Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Valkyrie
Lightning
Lightning Knight Barbarians Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Mini P.E.K.K.A
Lightning Knight Valkyrie Wizard
Lightning Wizard
Lightning Knight
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard
Lightning Valkyrie Wizard
Lightning
Lightning Wizard
Lightning
Lightning Barbarians
Valkyrie Wizard
Wizard Lightning
Lightning Wizard
Lightning
Lightning Wizard
Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard
Lightning
P.E.K.K.A
Wizard Lightning
Lightning Barbarians
Lightning Wizard
Lightning Knight Mini P.E.K.K.A Valkyrie Wizard
Wizard Lightning
Lightning
P.E.K.K.A
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning Wizard

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