My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Barbarian Barrel Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Electro Dragon Lumberjack
Zap
Barbarian Barrel
Knight Barbarians Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Knight Barbarians Electro Dragon Lumberjack
Fireball
Barbarians Elixir Collector Electro Dragon Lumberjack
Poison
Barbarians Elixir Collector Electro Dragon
Lightning
Knight Elixir Collector Electro Dragon Lumberjack
Rocket
Barbarians Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Tornado Lumberjack Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Tornado Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Barbarian Barrel Electro Dragon Lumberjack
Barbarians
Elixir Collector
Barbarian Barrel
Knight Tornado Electro Dragon Golem Lumberjack
Tornado
Barbarian Barrel Electro Dragon Golem
Electro Dragon
Golem Knight Barbarian Barrel Tornado
Golem
Electro Dragon Barbarian Barrel Tornado Lumberjack
Lumberjack
Knight Barbarian Barrel Golem

Defense Synergies 1 8

Knight
Electro Dragon Barbarian Barrel Tornado Lumberjack
Barbarians
Elixir Collector
Barbarian Barrel
Knight Tornado Electro Dragon Lumberjack
Tornado
Knight Barbarian Barrel Electro Dragon
Electro Dragon
Knight Barbarian Barrel Tornado Lumberjack
Golem
Lumberjack
Knight Barbarian Barrel Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Electro Dragon
Barbarians Lumberjack Knight Electro Dragon
Barbarians Tornado Lumberjack Knight Electro Dragon
Barbarians Lumberjack Knight Electro Dragon
Barbarians Barbarian Barrel Tornado Lumberjack
Barbarian Barrel Tornado Electro Dragon Lumberjack
Tornado Electro Dragon
Barbarians Barbarian Barrel Electro Dragon
Barbarians Tornado Lumberjack
Knight Tornado Barbarians Barbarian Barrel Lumberjack
Barbarians Knight Barbarian Barrel Tornado Electro Dragon Lumberjack
Tornado Electro Dragon
Barbarians Lumberjack Knight Electro Dragon
Barbarians Barbarian Barrel Tornado Electro Dragon Lumberjack
Barbarians Knight Lumberjack
Barbarians Tornado Lumberjack
Barbarians Knight Tornado Electro Dragon Lumberjack
Knight Barbarians Barbarian Barrel Tornado Electro Dragon Lumberjack
Barbarian Barrel Tornado Knight Barbarians Electro Dragon Lumberjack
Barbarians Tornado Lumberjack
Knight Barbarians Barbarian Barrel Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Lumberjack Barbarian Barrel
Knight Barbarian Barrel Electro Dragon Lumberjack
Barbarians Lumberjack Knight Electro Dragon
Lumberjack Knight Barbarians Barbarian Barrel Tornado
Barbarians Knight Lumberjack
Tornado Electro Dragon
Knight Barbarians Lumberjack
Knight Barbarians Lumberjack
Electro Dragon Knight Barbarians Barbarian Barrel Tornado
Barbarians
Knight Barbarians Electro Dragon Lumberjack
Barbarians Tornado
Barbarians Knight Lumberjack
Barbarians Electro Dragon
Barbarians Electro Dragon Knight Barbarian Barrel Tornado Lumberjack
Barbarians Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Electro Dragon
Knight Barbarians Barbarian Barrel
Barbarian Barrel
Tornado Electro Dragon
Tornado
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Knight Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Knight Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado
Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Tornado
Tornado
Barbarians Barbarian Barrel Electro Dragon
Tornado Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Barbarian Barrel Tornado
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Barbarians Barbarian Barrel Electro Dragon
Tornado Electro Dragon
Barbarian Barrel
Knight Electro Dragon Lumberjack
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Barbarian Barrel Tornado
Electro Dragon

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