My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Barbarians Clone Witch Princess Little Prince
Zap
Clone Witch Princess Little Prince
Barbarian Barrel
Knight Barbarians Clone Witch Princess Little Prince
The Log
Barbarians Clone Witch Princess Little Prince
Earthquake
Barbarians Clone Witch
Arrows
Clone Witch Princess Little Prince
Royal Delivery
Knight Barbarians Clone Witch Princess Little Prince
Fireball
Barbarians Clone Witch Princess Little Prince
Poison
Barbarians Clone Witch Princess Little Prince
Lightning
Knight Witch Little Prince
Rocket
Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Clone Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Clone Princess Little Prince Barbarians Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Clone Princess Little Prince

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Princess Witch Little Prince
Barbarians
Rocket
Clone
Witch
Witch
Knight Clone Mega Knight
Princess
Knight Mega Knight
Mega Knight
Witch Princess
Little Prince
Knight

Defense Synergies 2 3

Knight
Princess Little Prince Witch
Barbarians
Rocket
Clone
Witch
Knight Mega Knight
Princess
Knight Mega Knight
Mega Knight
Witch Princess
Little Prince
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Barbarians Knight Witch Mega Knight
Barbarians Rocket Witch Mega Knight Knight
Barbarians Witch Knight Mega Knight
Barbarians Rocket Princess Mega Knight
Mega Knight
Rocket Witch Princess Little Prince
Rocket Barbarians Mega Knight
Barbarians Witch Princess
Knight Barbarians Mega Knight Little Prince
Barbarians Witch Knight Princess Mega Knight
Witch Princess
Barbarians Mega Knight Knight Rocket Witch
Rocket Mega Knight Barbarians Witch Princess
Barbarians Knight Mega Knight
Barbarians Rocket Mega Knight
Barbarians Mega Knight Knight Witch
Mega Knight Knight Barbarians Witch Little Prince
Witch Knight Barbarians Princess Mega Knight Little Prince
Barbarians
Mega Knight Knight Barbarians Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Witch
Knight Rocket Mega Knight
Barbarians Mega Knight Knight Rocket Witch
Rocket Mega Knight Knight Barbarians
Barbarians Knight Witch Mega Knight
Rocket Witch Princess
Rocket Knight Barbarians Witch
Mega Knight Knight Barbarians
Rocket Mega Knight Knight Barbarians Witch
Witch Barbarians
Mega Knight Knight Barbarians Witch
Rocket Mega Knight Barbarians
Barbarians Rocket Mega Knight Knight Witch
Barbarians Witch Princess Mega Knight
Barbarians Witch Knight Rocket Little Prince
Mega Knight Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rocket
Princess
Rocket
Knight Barbarians Rocket
Rocket Mega Knight
Rocket Witch Princess
Witch Princess
Princess
Rocket
Rocket Knight Princess
Rocket Princess
Rocket Knight Princess
Rocket Princess
Princess
Rocket Witch Princess
Rocket Princess Mega Knight
Rocket
Rocket
Rocket Princess Mega Knight
Rocket Witch Princess Mega Knight Little Prince
Rocket Mega Knight
Rocket Princess
Rocket
Rocket Barbarians
Witch Princess Mega Knight Little Prince
Witch
Witch Princess
Witch Princess Mega Knight
Rocket
Witch Princess Little Prince
Rocket Witch
Rocket Mega Knight
Rocket Princess
Mega Knight
Rocket Princess
Barbarians Rocket Witch Princess
Rocket Witch Princess
Knight Rocket Princess Mega Knight
Princess
Rocket
Mega Knight
Rocket Witch Princess
Rocket Witch Princess
Rocket Witch Princess Mega Knight Little Prince

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