My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Dragons Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Hogs Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Prince
Giant Snowball
Bats Skeleton Dragons Barbarians Royal Hogs Skeleton Army Baby Dragon
Zap
Bats Royal Hogs Skeleton Army Prince
Barbarian Barrel
Knight Barbarians Royal Hogs Skeleton Army
The Log
Barbarians Royal Hogs Skeleton Army Prince
Earthquake
Barbarians Royal Hogs Skeleton Army
Arrows
Bats Skeleton Dragons Royal Hogs Skeleton Army
Royal Delivery
Bats Knight Skeleton Dragons Barbarians Royal Hogs Skeleton Army Baby Dragon Prince
Fireball
Skeleton Dragons Barbarians Royal Hogs Skeleton Army Baby Dragon
Poison
Bats Skeleton Dragons Barbarians Royal Hogs Skeleton Army
Lightning
Knight Skeleton Dragons Baby Dragon Prince
Rocket
Barbarians Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Skeleton Dragons Baby Dragon Barbarians Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Skeleton Dragons

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Dragons Royal Hogs Baby Dragon Prince
Knight
Bats Skeleton Dragons Baby Dragon Royal Hogs Prince
Skeleton Dragons
Knight Bats Royal Hogs Baby Dragon Prince
Barbarians
Royal Hogs
Bats Knight Skeleton Dragons
Skeleton Army
Baby Dragon
Knight Bats Skeleton Dragons Prince
Prince
Bats Knight Skeleton Dragons Baby Dragon

Defense Synergies 2 11

Bats
Knight Baby Dragon Prince
Knight
Bats Skeleton Dragons Skeleton Army Baby Dragon
Skeleton Dragons
Knight Barbarians Skeleton Army Baby Dragon Prince
Barbarians
Skeleton Dragons Skeleton Army
Royal Hogs
Skeleton Army
Knight Skeleton Dragons Barbarians Prince
Baby Dragon
Bats Knight Skeleton Dragons Prince
Prince
Bats Skeleton Dragons Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Baby Dragon
Barbarians Skeleton Army Bats Knight Skeleton Dragons Prince
Barbarians Skeleton Army Prince Bats Knight Skeleton Dragons
Barbarians Skeleton Army Prince Bats Knight Skeleton Dragons
Barbarians Skeleton Army Prince
Skeleton Army Bats Skeleton Dragons Baby Dragon
Bats Skeleton Dragons Baby Dragon
Skeleton Dragons Barbarians Baby Dragon
Barbarians Skeleton Army Prince
Knight Skeleton Army Barbarians Prince
Bats Skeleton Dragons Barbarians Skeleton Army Knight Baby Dragon
Skeleton Dragons Bats Baby Dragon
Barbarians Skeleton Army Prince Bats Knight Skeleton Dragons
Skeleton Army Bats Skeleton Dragons Barbarians Baby Dragon Prince
Barbarians Skeleton Army Knight Prince
Barbarians Skeleton Army Prince
Barbarians Bats Knight Skeleton Dragons Skeleton Army Prince
Bats Knight Skeleton Dragons Barbarians Skeleton Army Baby Dragon Prince
Baby Dragon Bats Knight Skeleton Dragons Barbarians
Barbarians Prince
Skeleton Dragons Skeleton Army Bats Knight Barbarians Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Prince
Knight Skeleton Dragons Baby Dragon Prince
Barbarians Skeleton Army Bats Knight Prince
Skeleton Army Prince Bats Knight Barbarians
Barbarians Knight Skeleton Army Prince
Skeleton Dragons Bats Baby Dragon
Skeleton Army Prince Bats Knight Barbarians
Knight Barbarians Skeleton Army Prince
Bats Knight Skeleton Dragons Barbarians Skeleton Army Baby Dragon Prince
Skeleton Dragons Barbarians Skeleton Army
Bats Knight Barbarians Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Prince Knight
Skeleton Dragons Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Bats Knight Skeleton Dragons Baby Dragon Prince
Bats Skeleton Dragons Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Knight Skeleton Dragons Barbarians Prince
Skeleton Dragons Baby Dragon
Skeleton Dragons Bats Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons
Bats Prince
Knight Skeleton Dragons Prince
Skeleton Dragons Baby Dragon
Knight Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Prince
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Bats Skeleton Dragons
Skeleton Dragons Baby Dragon Prince
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Prince
Skeleton Dragons
Prince
Skeleton Dragons Barbarians Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Prince
Skeleton Dragons Baby Dragon
Bats Skeleton Dragons Baby Dragon
Bats Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Prince
Bats Barbarians Skeleton Army Prince
Skeleton Dragons Baby Dragon
Knight Skeleton Dragons Baby Dragon Prince
Skeleton Dragons Baby Dragon
Skeleton Dragons Prince
Bats Skeleton Dragons Baby Dragon
Bats Skeleton Dragons
Baby Dragon Prince
Prince
Skeleton Dragons

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