My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Barbarians Tombstone Battle Ram Skeleton Army
Zap
Tombstone Battle Ram Skeleton Army
Barbarian Barrel
Knight Barbarians Tombstone Valkyrie Battle Ram Skeleton Army
The Log
Barbarians Tombstone Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Barbarians Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army
Fireball
Barbarians Tombstone Battle Ram Skeleton Army
Poison
Barbarians Tombstone Skeleton Army
Lightning
Knight Tombstone Mini P.E.K.K.A Valkyrie Battle Ram
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tombstone Skeleton Army Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Fireball
Barbarians
Tombstone
Fireball
Knight Battle Ram
Mini P.E.K.K.A
Valkyrie
Valkyrie
Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Fireball Valkyrie
Skeleton Army

Defense Synergies 0 9

Knight
Fireball Mini P.E.K.K.A Skeleton Army
Barbarians
Skeleton Army
Tombstone
Fireball
Fireball
Knight Tombstone Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Knight Fireball Valkyrie Skeleton Army
Valkyrie
Fireball Mini P.E.K.K.A
Battle Ram
Skeleton Army
Knight Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Knight Tombstone Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Knight Tombstone Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Knight Tombstone Valkyrie
Barbarians Tombstone Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Skeleton Army Valkyrie
Tombstone Fireball
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Tombstone Skeleton Army
Knight Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Skeleton Army Knight Tombstone Fireball
Fireball
Barbarians Tombstone Mini P.E.K.K.A Skeleton Army Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army Barbarians Tombstone Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Knight Tombstone
Barbarians Skeleton Army Fireball Mini P.E.K.K.A
Barbarians Knight Tombstone Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Tombstone Fireball Valkyrie Knight Barbarians Skeleton Army
Valkyrie Knight Barbarians Tombstone Fireball
Barbarians Mini P.E.K.K.A
Valkyrie Skeleton Army Knight Barbarians Fireball Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Tombstone Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie
Barbarians Tombstone Skeleton Army Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Knight Barbarians Fireball
Barbarians Knight Tombstone Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball
Mini P.E.K.K.A Skeleton Army Knight Barbarians Tombstone Fireball Valkyrie
Mini P.E.K.K.A Knight Barbarians Valkyrie Skeleton Army
Knight Barbarians Tombstone Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Barbarians Tombstone Skeleton Army
Knight Barbarians Tombstone Mini P.E.K.K.A Valkyrie
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Knight Tombstone Fireball Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Barbarians Tombstone Skeleton Army Knight Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Barbarians Fireball Mini P.E.K.K.A
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Tombstone Fireball Skeleton Army
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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