My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Barbarians Valkyrie Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Barbarians Hog Rider Wizard Baby Dragon
Poison
Barbarians Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Valkyrie Hog Rider Baby Dragon Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Valkyrie Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Wizard The Log
Barbarians
Hog Rider
Valkyrie
Hog Rider Wizard Baby Dragon
Hog Rider
Knight Valkyrie The Log Barbarians Wizard Baby Dragon Mega Knight
Wizard
Knight Valkyrie Hog Rider Mega Knight
Baby Dragon
Knight Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Knight Mega Knight
Mega Knight
Hog Rider Wizard Baby Dragon The Log

Defense Synergies 0 11

Knight
Wizard Baby Dragon The Log
Barbarians
Valkyrie
Wizard Baby Dragon The Log
Hog Rider
Wizard
Knight Valkyrie The Log Mega Knight
Baby Dragon
Knight Valkyrie The Log Mega Knight
The Log
Knight Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight
Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon The Log
Barbarians Knight Valkyrie The Log Mega Knight
Barbarians Mega Knight Knight Valkyrie
Barbarians Knight Valkyrie Mega Knight
Barbarians Valkyrie The Log Mega Knight
The Log Valkyrie Baby Dragon Mega Knight
Wizard Baby Dragon
Barbarians Valkyrie Baby Dragon The Log Mega Knight
Barbarians
Knight Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Knight Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon
Barbarians Mega Knight Knight Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Barbarians Baby Dragon The Log
Barbarians Knight Mega Knight
Barbarians The Log Mega Knight
Barbarians Wizard Mega Knight Knight Valkyrie
Mega Knight Knight Barbarians Valkyrie Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Knight Barbarians Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Knight Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Mega Knight
Knight Valkyrie Wizard Baby Dragon The Log Mega Knight
Barbarians Mega Knight Knight Valkyrie The Log
Valkyrie Mega Knight Knight Barbarians The Log
Barbarians Knight Valkyrie Mega Knight
Wizard Baby Dragon
Knight Barbarians Valkyrie
Mega Knight Knight Barbarians Valkyrie
Mega Knight Knight Barbarians Valkyrie Baby Dragon The Log
Barbarians
Mega Knight Knight Barbarians Valkyrie
Mega Knight Barbarians Valkyrie The Log
Barbarians Mega Knight Knight Valkyrie Wizard
Wizard Barbarians Valkyrie Baby Dragon Mega Knight
Barbarians Knight Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Barbarians Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Knight Valkyrie Wizard The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon The Log Mega Knight
Valkyrie Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Barbarians Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log
Wizard Baby Dragon
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Barbarians
Wizard Baby Dragon
The Log
Knight Valkyrie Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Mega Knight

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