My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Knight Barbarians Valkyrie Wizard Electro Wizard Magic Archer
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Valkyrie Wizard Electro Wizard Magic Archer
Fireball
Barbarians Wizard Electro Wizard Magic Archer
Poison
Barbarians Wizard Electro Wizard Magic Archer
Lightning
Knight Valkyrie Wizard Electro Wizard Magic Archer
Rocket
Barbarians Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Valkyrie Electro Wizard Magic Archer Golden Knight Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Valkyrie Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard The Log Electro Wizard Magic Archer
Barbarians
Valkyrie
Wizard Electro Wizard Magic Archer
Wizard
Knight Valkyrie
The Log
Knight Magic Archer
Electro Wizard
Knight Valkyrie Magic Archer
Magic Archer
Knight Valkyrie The Log Electro Wizard Golden Knight
Golden Knight
Magic Archer

Defense Synergies 2 13

Knight
Electro Wizard Magic Archer Wizard The Log
Barbarians
Valkyrie
Wizard The Log Electro Wizard Magic Archer
Wizard
Knight Valkyrie The Log Electro Wizard Golden Knight
The Log
Knight Valkyrie Wizard Electro Wizard Magic Archer Golden Knight
Electro Wizard
Knight Valkyrie Wizard The Log Magic Archer
Magic Archer
Knight Valkyrie The Log Electro Wizard
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log Electro Wizard Magic Archer Golden Knight
Barbarians Knight Valkyrie The Log Electro Wizard
Barbarians Knight Valkyrie Electro Wizard
Barbarians Knight Valkyrie Electro Wizard
Barbarians Valkyrie The Log
The Log Valkyrie Electro Wizard Magic Archer
Electro Wizard Wizard Magic Archer
Barbarians Valkyrie The Log Electro Wizard Magic Archer Golden Knight
Barbarians
Knight Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Knight Wizard The Log Magic Archer
Wizard Electro Wizard Magic Archer
Barbarians Knight Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Barbarians The Log Electro Wizard Magic Archer Golden Knight
Barbarians Knight Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Wizard Knight Valkyrie Electro Wizard
Valkyrie Knight Barbarians Wizard The Log Electro Wizard Magic Archer Golden Knight
Valkyrie Wizard The Log Knight Barbarians Electro Wizard Magic Archer
Barbarians Electro Wizard
Valkyrie Wizard Knight Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Electro Wizard
Electro Wizard Knight Valkyrie Wizard The Log Magic Archer
Barbarians Knight Valkyrie The Log Electro Wizard Golden Knight
Valkyrie Knight Barbarians The Log Electro Wizard
Barbarians Knight Valkyrie
Wizard Electro Wizard Magic Archer
Knight Barbarians Valkyrie Electro Wizard
Knight Barbarians Valkyrie
Electro Wizard Knight Barbarians Valkyrie The Log Magic Archer
Barbarians
Knight Barbarians Valkyrie Golden Knight
Barbarians Valkyrie The Log Electro Wizard
Barbarians Knight Valkyrie Wizard Golden Knight
Wizard Barbarians Valkyrie Magic Archer
Barbarians Electro Wizard Knight Valkyrie The Log Magic Archer Golden Knight
Valkyrie Barbarians Wizard The Log Electro Wizard Magic Archer Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie The Log Golden Knight
The Log Electro Wizard Magic Archer Golden Knight
The Log Magic Archer
Knight Barbarians Valkyrie The Log
Wizard Valkyrie The Log Magic Archer
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard Golden Knight
Electro Wizard
Knight Valkyrie Wizard The Log Electro Wizard Magic Archer Golden Knight
Wizard Magic Archer
Knight The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer Golden Knight
Magic Archer Wizard The Log
Wizard The Log Electro Wizard Magic Archer
Valkyrie Wizard The Log Magic Archer Golden Knight
The Log Magic Archer
Wizard
The Log
Barbarians The Log
The Log Valkyrie Wizard Magic Archer
The Log Wizard Electro Wizard Magic Archer Golden Knight
Wizard The Log Magic Archer Golden Knight
The Log Magic Archer Golden Knight
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Wizard The Log Magic Archer
Electro Wizard Magic Archer
Wizard The Log Magic Archer
Electro Wizard Barbarians Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Knight Valkyrie Wizard Electro Wizard Magic Archer
The Log Wizard Magic Archer
The Log Electro Wizard Magic Archer Golden Knight
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Golden Knight
Wizard

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