My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon
Zap
Balloon
Barbarian Barrel
Knight Barbarians Valkyrie Wizard Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Valkyrie Wizard Balloon Bowler Electro Wizard
Fireball
Barbarians Wizard Balloon Bowler Electro Wizard
Poison
Barbarians Wizard Balloon Electro Wizard
Lightning
Knight Valkyrie Wizard Balloon Bowler Electro Wizard
Rocket
Barbarians Valkyrie Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Valkyrie Electro Wizard Barbarians Wizard Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Valkyrie Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard Electro Wizard
Barbarians
Balloon
Valkyrie
Balloon Wizard Electro Wizard
Wizard
Knight Valkyrie Rage Balloon
Rage
Balloon Wizard Electro Wizard
Balloon
Knight Valkyrie Rage Barbarians Wizard Electro Wizard
Bowler
Electro Wizard
Electro Wizard
Knight Valkyrie Rage Balloon Bowler

Defense Synergies 1 7

Knight
Electro Wizard Wizard Bowler
Barbarians
Valkyrie
Wizard Bowler Electro Wizard
Wizard
Knight Valkyrie Electro Wizard
Rage
Balloon
Bowler
Knight Valkyrie Electro Wizard
Electro Wizard
Knight Valkyrie Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Valkyrie Wizard Electro Wizard
Barbarians Knight Valkyrie Electro Wizard
Barbarians Bowler Knight Valkyrie Electro Wizard
Barbarians Knight Valkyrie Bowler Electro Wizard
Barbarians Valkyrie Bowler
Bowler Valkyrie Electro Wizard
Electro Wizard Wizard
Bowler Barbarians Valkyrie Electro Wizard
Barbarians
Knight Barbarians Valkyrie Bowler Electro Wizard
Barbarians Valkyrie Electro Wizard Knight Wizard Bowler
Wizard Electro Wizard
Barbarians Bowler Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bowler Barbarians Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Bowler Electro Wizard
Barbarians Wizard Knight Valkyrie Bowler Electro Wizard
Knight Barbarians Valkyrie Wizard Bowler Electro Wizard
Valkyrie Wizard Knight Barbarians Bowler Electro Wizard
Barbarians Electro Wizard
Valkyrie Wizard Bowler Knight Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Bowler Electro Wizard
Electro Wizard Knight Valkyrie Wizard Bowler
Barbarians Knight Valkyrie Bowler Electro Wizard
Valkyrie Bowler Knight Barbarians Electro Wizard
Barbarians Knight Valkyrie Bowler
Wizard Electro Wizard
Knight Barbarians Valkyrie Bowler Electro Wizard
Knight Barbarians Valkyrie
Electro Wizard Knight Barbarians Valkyrie
Barbarians
Knight Barbarians Valkyrie Bowler
Barbarians Valkyrie Bowler Electro Wizard
Barbarians Bowler Knight Valkyrie Wizard
Wizard Barbarians Valkyrie Bowler
Barbarians Electro Wizard Knight Valkyrie Bowler
Valkyrie Bowler Barbarians Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Bowler Electro Wizard
Knight Barbarians Valkyrie
Wizard Valkyrie Bowler
Wizard
Wizard Bowler
Wizard Bowler
Wizard
Bowler Electro Wizard
Knight Valkyrie Wizard Bowler Electro Wizard
Wizard
Knight Bowler
Wizard Bowler
Wizard Bowler
Wizard Bowler Electro Wizard
Valkyrie Wizard Bowler
Bowler
Wizard
Bowler
Barbarians
Valkyrie Wizard Bowler
Wizard Bowler Electro Wizard
Wizard Bowler
Wizard Electro Wizard
Electro Wizard Wizard
Bowler
Wizard
Electro Wizard
Wizard Bowler
Electro Wizard Barbarians
Wizard Electro Wizard
Knight Valkyrie Wizard Bowler Electro Wizard
Wizard Bowler
Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard
Wizard Bowler

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