My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Wizard X-Bow Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang X-Bow
Barbarian Barrel
Knight Goblin Gang Barbarians Goblin Cage Wizard X-Bow
The Log
Goblin Gang Barbarians Goblin Cage X-Bow
Earthquake
Goblin Gang Barbarians Goblin Cage X-Bow
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Barbarians Goblin Cage Wizard
Fireball
Goblin Gang Barbarians Goblin Cage Wizard X-Bow
Poison
Goblin Gang Barbarians Goblin Cage Wizard X-Bow
Lightning
Knight Goblin Cage Wizard X-Bow Goblinstein
Rocket
Barbarians Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Goblin Cage Barbarians Wizard Goblinstein X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Goblin Gang Goblin Cage

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang X-Bow Wizard
Goblin Gang
Knight Goblin Cage X-Bow
Barbarians
Goblin Cage
Goblin Gang
Wizard
Knight Rage
Rage
Wizard
X-Bow
Knight Goblin Gang
Goblinstein

Defense Synergies 2 6

Knight
Goblin Gang X-Bow Goblin Cage Wizard
Goblin Gang
Knight Barbarians Goblin Cage X-Bow
Barbarians
Goblin Gang
Goblin Cage
Knight Goblin Gang Wizard
Wizard
Knight Goblin Cage
Rage
X-Bow
Knight Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Wizard X-Bow
Barbarians Knight Goblin Gang Goblin Cage X-Bow
Goblin Gang Barbarians Goblin Cage Knight
Barbarians Goblin Cage Knight Goblin Gang
Barbarians Goblin Cage X-Bow
Goblin Gang X-Bow
Goblin Gang Goblin Cage Wizard X-Bow
Barbarians Goblin Cage X-Bow
Barbarians Goblin Gang Goblin Cage X-Bow
Knight Goblin Gang Barbarians
Goblin Gang Barbarians Knight Wizard X-Bow
Goblin Gang Wizard
Barbarians Goblin Cage Knight Goblin Gang Wizard X-Bow
Wizard Goblin Gang Barbarians Goblin Cage X-Bow
Barbarians Knight Goblin Gang Goblin Cage X-Bow
Barbarians Goblin Gang Goblin Cage X-Bow
Barbarians Wizard Knight Goblin Gang Goblin Cage X-Bow
Goblin Cage Knight Goblin Gang Barbarians Wizard X-Bow
Goblin Cage Wizard Knight Barbarians
Barbarians Goblin Cage
Goblin Gang Wizard Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Goblin Cage X-Bow
Knight Goblin Gang Wizard X-Bow
Goblin Gang Barbarians Knight Goblin Cage
Goblin Gang Knight Barbarians Goblin Cage X-Bow
Barbarians Knight Goblin Gang Goblin Cage
Wizard Goblin Gang
Goblin Gang Knight Barbarians Goblin Cage
Knight Barbarians Goblin Cage
Goblin Cage Knight Barbarians X-Bow
Goblin Gang Barbarians Goblin Cage
Knight Barbarians Goblin Cage
Barbarians Goblin Cage
Barbarians Knight Goblin Gang Goblin Cage Wizard
Wizard Barbarians Goblin Cage
Goblin Gang Barbarians Knight Goblin Cage X-Bow
Barbarians Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow
X-Bow
X-Bow
Knight Barbarians
Wizard
Wizard
Wizard
X-Bow Wizard
Wizard X-Bow
Goblin Gang X-Bow
Knight Wizard X-Bow
Wizard
Knight
X-Bow
X-Bow
X-Bow Wizard
Wizard X-Bow
Wizard X-Bow
Wizard X-Bow
X-Bow
Wizard
X-Bow
Barbarians X-Bow
Wizard
X-Bow Wizard
Wizard X-Bow
X-Bow
Wizard X-Bow
Wizard
Wizard X-Bow
Wizard
Goblin Gang Barbarians X-Bow
Wizard
Knight Goblin Gang Wizard
Wizard
Goblin Gang
X-Bow
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: