My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Elite Barbarians Royal Hogs Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Barbarians Musketeer Royal Hogs Baby Dragon Witch Princess
Zap
Royal Hogs Witch Princess
Barbarian Barrel
Knight Barbarians Elite Barbarians Musketeer Royal Hogs Witch Princess
The Log
Barbarians Elite Barbarians Musketeer Royal Hogs Witch Princess
Earthquake
Barbarians Royal Hogs Witch
Arrows
Royal Hogs Witch Princess
Royal Delivery
Knight Barbarians Elite Barbarians Musketeer Royal Hogs Baby Dragon Witch Princess
Fireball
Barbarians Elite Barbarians Musketeer Royal Hogs Baby Dragon Witch Princess
Poison
Barbarians Musketeer Royal Hogs Witch Princess
Lightning
Knight Elite Barbarians Musketeer Baby Dragon Witch
Rocket
Barbarians Elite Barbarians Musketeer Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Princess Musketeer Baby Dragon Barbarians Royal Hogs Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Princess Musketeer Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Baby Dragon Princess Elite Barbarians Royal Hogs Witch
Barbarians
Elite Barbarians
Knight
Musketeer
Knight Royal Hogs Baby Dragon
Royal Hogs
Knight Musketeer Princess
Baby Dragon
Knight Musketeer Witch
Witch
Knight Baby Dragon
Princess
Knight Royal Hogs

Defense Synergies 2 4

Knight
Musketeer Princess Baby Dragon Witch
Barbarians
Elite Barbarians
Musketeer
Knight Baby Dragon
Royal Hogs
Baby Dragon
Knight Musketeer Witch
Witch
Knight Baby Dragon
Princess
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Baby Dragon
Barbarians Elite Barbarians Knight Musketeer Witch
Barbarians Witch Knight Elite Barbarians Musketeer
Barbarians Elite Barbarians Witch Knight Musketeer
Barbarians Elite Barbarians Princess
Musketeer Baby Dragon
Musketeer Baby Dragon Witch Princess
Barbarians Musketeer Baby Dragon
Barbarians Witch Elite Barbarians Musketeer Princess
Knight Elite Barbarians Barbarians Musketeer
Barbarians Witch Knight Musketeer Baby Dragon Princess
Musketeer Baby Dragon Witch Princess
Barbarians Knight Elite Barbarians Musketeer Witch
Barbarians Baby Dragon Witch Princess
Barbarians Elite Barbarians Knight
Barbarians Elite Barbarians
Barbarians Knight Elite Barbarians Musketeer Witch
Knight Barbarians Elite Barbarians Musketeer Baby Dragon Witch
Baby Dragon Witch Knight Barbarians Musketeer Princess
Barbarians Elite Barbarians Musketeer
Knight Barbarians Elite Barbarians Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Elite Barbarians Witch
Knight Elite Barbarians Musketeer Baby Dragon
Barbarians Knight Elite Barbarians Musketeer Witch
Knight Barbarians Elite Barbarians Musketeer
Barbarians Knight Elite Barbarians Musketeer Witch
Musketeer Baby Dragon Witch Princess
Knight Barbarians Elite Barbarians Musketeer Witch
Knight Barbarians Elite Barbarians
Knight Barbarians Elite Barbarians Baby Dragon Witch
Witch Barbarians Musketeer
Knight Barbarians Elite Barbarians Musketeer Witch
Barbarians Elite Barbarians
Barbarians Elite Barbarians Knight Witch
Barbarians Musketeer Baby Dragon Witch Princess
Barbarians Elite Barbarians Witch Knight Musketeer Baby Dragon
Barbarians Elite Barbarians Musketeer Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer Baby Dragon
Musketeer Baby Dragon Princess
Baby Dragon
Knight Barbarians Musketeer
Baby Dragon
Musketeer Baby Dragon Witch Princess
Musketeer Baby Dragon Witch Princess
Baby Dragon Princess
Elite Barbarians Musketeer
Knight Musketeer Princess
Musketeer Baby Dragon Princess
Knight Elite Barbarians Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Princess Elite Barbarians Musketeer Baby Dragon
Musketeer Baby Dragon Witch Princess
Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Baby Dragon Witch Princess
Musketeer Baby Dragon
Princess
Musketeer
Barbarians Musketeer Baby Dragon
Baby Dragon Witch Princess
Witch
Musketeer Baby Dragon Witch Princess
Musketeer Baby Dragon Witch Princess
Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon Witch Princess
Musketeer Witch
Elite Barbarians
Musketeer
Princess
Princess
Barbarians Musketeer Witch Princess
Musketeer Baby Dragon Witch Princess
Knight Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Elite Barbarians Musketeer
Elite Barbarians Musketeer Baby Dragon Witch Princess
Musketeer Witch Princess
Musketeer Baby Dragon Witch Princess

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