My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Baby Dragon Witch Inferno Dragon
Zap
Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Knight Goblin Barrel Witch Royal Ghost Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Goblin Barrel Baby Dragon Witch Royal Ghost Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Baby Dragon Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Knight Baby Dragon Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Royal Ghost Baby Dragon Electro Wizard Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Royal Ghost Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Witch Electro Wizard
Goblin Barrel
Knight Baby Dragon Royal Ghost Mega Knight
Baby Dragon
Knight Goblin Barrel Witch Electro Wizard Inferno Dragon Mega Knight
Witch
Knight Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Goblin Barrel Witch Electro Wizard Mega Knight
Electro Wizard
Knight Baby Dragon Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Goblin Barrel Baby Dragon Witch Royal Ghost Electro Wizard

Defense Synergies 1 13

Knight
Electro Wizard Baby Dragon Witch
Goblin Barrel
Baby Dragon
Knight Witch Inferno Dragon Mega Knight
Witch
Knight Baby Dragon Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Witch Electro Wizard Mega Knight
Electro Wizard
Knight Witch Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Baby Dragon Electro Wizard Mega Knight
Mega Knight
Baby Dragon Witch Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Wizard
Inferno Dragon Knight Witch Electro Wizard Mega Knight
Witch Mega Knight Knight Electro Wizard Inferno Dragon
Witch Inferno Dragon Knight Electro Wizard Mega Knight
Mega Knight
Baby Dragon Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Baby Dragon Witch
Baby Dragon Electro Wizard Mega Knight
Witch Inferno Dragon
Knight Royal Ghost Electro Wizard Mega Knight
Witch Electro Wizard Knight Baby Dragon Royal Ghost Mega Knight
Inferno Dragon Baby Dragon Witch Electro Wizard
Mega Knight Knight Witch Electro Wizard
Mega Knight Baby Dragon Witch Royal Ghost Electro Wizard
Inferno Dragon Knight Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Knight Witch Electro Wizard
Mega Knight Knight Baby Dragon Witch Royal Ghost Electro Wizard
Baby Dragon Witch Knight Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Knight Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Royal Ghost Electro Wizard
Electro Wizard Knight Baby Dragon Royal Ghost Inferno Dragon Mega Knight
Mega Knight Knight Witch Electro Wizard
Mega Knight Knight Electro Wizard
Knight Witch Inferno Dragon Mega Knight
Baby Dragon Witch Electro Wizard
Knight Witch Electro Wizard
Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Knight Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Witch
Mega Knight Electro Wizard
Mega Knight Knight Witch
Baby Dragon Witch Mega Knight
Witch Electro Wizard Knight Baby Dragon Inferno Dragon
Mega Knight Baby Dragon Witch Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Royal Ghost
Baby Dragon Royal Ghost Electro Wizard
Baby Dragon
Knight
Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Electro Wizard
Knight Electro Wizard
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon Mega Knight
Baby Dragon Electro Wizard Mega Knight
Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Witch Mega Knight
Witch Inferno Dragon
Baby Dragon Witch Royal Ghost Electro Wizard
Baby Dragon Witch Mega Knight
Baby Dragon
Baby Dragon Witch Electro Wizard
Electro Wizard Witch
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Witch
Baby Dragon Witch Electro Wizard
Knight Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Mega Knight
Baby Dragon Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Witch Royal Ghost Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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