My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Electro Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Witch Electro Dragon
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Barrel Witch Ice Wizard
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Goblin Barrel Baby Dragon Witch Electro Dragon Ice Wizard
Fireball
Goblin Barrel Baby Dragon Witch Electro Dragon Ice Wizard
Poison
Witch Electro Dragon Ice Wizard
Lightning
Knight Baby Dragon Witch Electro Dragon Ice Wizard
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Ice Wizard Baby Dragon Witch Electro Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Ice Wizard Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Witch Electro Dragon Ice Wizard
Goblin Barrel
Knight Baby Dragon Ice Wizard Mega Knight
Baby Dragon
Knight Goblin Barrel Witch Electro Dragon Lightning Ice Wizard Mega Knight
Witch
Knight Baby Dragon Mega Knight
Electro Dragon
Knight Baby Dragon Ice Wizard Mega Knight
Lightning
Baby Dragon
Ice Wizard
Knight Goblin Barrel Baby Dragon Electro Dragon
Mega Knight
Goblin Barrel Baby Dragon Witch Electro Dragon

Defense Synergies 3 10

Knight
Electro Dragon Ice Wizard Baby Dragon Witch
Goblin Barrel
Baby Dragon
Ice Wizard Knight Witch Electro Dragon Mega Knight
Witch
Knight Baby Dragon Electro Dragon Ice Wizard Mega Knight
Electro Dragon
Knight Baby Dragon Witch Ice Wizard
Lightning
Ice Wizard
Knight Baby Dragon Witch Electro Dragon Mega Knight
Mega Knight
Baby Dragon Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Baby Dragon Electro Dragon
Knight Witch Electro Dragon Ice Wizard Mega Knight
Witch Mega Knight Knight Electro Dragon Lightning Ice Wizard
Witch Knight Electro Dragon Ice Wizard Mega Knight
Lightning Mega Knight
Baby Dragon Electro Dragon Ice Wizard Mega Knight
Lightning Baby Dragon Witch Electro Dragon Ice Wizard
Lightning Baby Dragon Electro Dragon Mega Knight
Witch Ice Wizard
Knight Ice Wizard Mega Knight
Witch Ice Wizard Knight Baby Dragon Electro Dragon Mega Knight
Baby Dragon Witch Electro Dragon Ice Wizard
Mega Knight Knight Witch Electro Dragon Lightning Ice Wizard
Mega Knight Baby Dragon Witch Electro Dragon
Knight Mega Knight
Lightning Mega Knight
Mega Knight Knight Witch Electro Dragon
Mega Knight Knight Baby Dragon Witch Electro Dragon Ice Wizard
Baby Dragon Witch Knight Electro Dragon Ice Wizard Mega Knight
Mega Knight Knight Baby Dragon Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Baby Dragon Electro Dragon Lightning Mega Knight
Mega Knight Knight Witch Electro Dragon Lightning
Lightning Mega Knight Knight
Knight Witch Mega Knight
Baby Dragon Witch Electro Dragon Ice Wizard
Knight Witch Lightning Ice Wizard
Mega Knight Knight
Electro Dragon Lightning Mega Knight Knight Baby Dragon Witch
Witch
Mega Knight Knight Witch Electro Dragon
Lightning Mega Knight
Lightning Mega Knight Knight Witch
Baby Dragon Witch Electro Dragon Mega Knight
Witch Electro Dragon Knight Baby Dragon Lightning
Mega Knight Baby Dragon Witch Electro Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Ice Wizard
Lightning Baby Dragon Electro Dragon
Lightning Knight
Baby Dragon Mega Knight
Baby Dragon Witch Electro Dragon Ice Wizard
Baby Dragon Witch
Baby Dragon Electro Dragon Lightning Ice Wizard
Electro Dragon Lightning
Lightning Electro Dragon
Lightning Knight Electro Dragon
Lightning Baby Dragon Electro Dragon
Lightning Knight Baby Dragon
Lightning Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Baby Dragon Witch Electro Dragon
Lightning Baby Dragon Electro Dragon Mega Knight
Lightning
Lightning
Lightning Baby Dragon Electro Dragon Mega Knight
Lightning Baby Dragon Witch Electro Dragon Mega Knight
Lightning Baby Dragon Mega Knight
Lightning
Lightning
Lightning Baby Dragon Electro Dragon
Baby Dragon Witch Electro Dragon Ice Wizard Mega Knight
Witch
Baby Dragon Witch Electro Dragon Lightning Ice Wizard
Lightning Baby Dragon Witch Electro Dragon Mega Knight
Lightning Baby Dragon
Lightning Baby Dragon Witch Electro Dragon Ice Wizard
Electro Dragon Lightning Witch
Lightning
Lightning Electro Dragon Mega Knight
Lightning Electro Dragon
Mega Knight
Lightning
Lightning Witch Electro Dragon
Lightning Baby Dragon Witch Electro Dragon Ice Wizard
Lightning Knight Baby Dragon Electro Dragon Mega Knight
Baby Dragon Electro Dragon Lightning
Lightning
Electro Dragon Mega Knight
Electro Dragon Baby Dragon Witch Lightning
Witch Electro Dragon Lightning
Electro Dragon Lightning Baby Dragon Witch Mega Knight
Lightning Electro Dragon Mega Knight

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