My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Cannon Cart
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel Cannon Cart
Barbarian Barrel
Electro Spirit Knight Goblin Gang Firecracker Goblin Barrel Cannon Cart
The Log
Electro Spirit Goblin Gang Firecracker Goblin Barrel Cannon Cart
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Electro Spirit Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Goblin Barrel Cannon Cart
Fireball
Goblin Gang Firecracker Goblin Barrel Cannon Cart
Poison
Goblin Gang Firecracker
Lightning
Knight Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Goblin Gang Firecracker Goblin Barrel Void Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart
Knight
Goblin Gang Firecracker Goblin Barrel Cannon Cart The Log
Goblin Gang
Knight Goblin Barrel Firecracker Cannon Cart
Firecracker
Knight Goblin Gang Goblin Barrel Cannon Cart
Goblin Barrel
Knight Goblin Gang Firecracker Cannon Cart
Void
Cannon Cart
The Log Electro Spirit Knight Goblin Gang Firecracker Goblin Barrel
The Log
Cannon Cart Knight

Defense Synergies 3 6

Electro Spirit
The Log
Knight
Goblin Gang Firecracker Cannon Cart The Log
Goblin Gang
Knight Firecracker Cannon Cart The Log
Firecracker
Knight The Log Goblin Gang
Goblin Barrel
Void
Cannon Cart
Knight Goblin Gang
The Log
Firecracker Electro Spirit Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker Void The Log
Knight Goblin Gang Firecracker Cannon Cart The Log
Goblin Gang Knight Void Cannon Cart
Knight Goblin Gang Firecracker Cannon Cart
Firecracker The Log
Goblin Gang The Log Electro Spirit Firecracker Cannon Cart
Electro Spirit Goblin Gang Firecracker Void
Electro Spirit Void Cannon Cart The Log
Goblin Gang
Knight Goblin Gang Firecracker Cannon Cart
Goblin Gang Electro Spirit Knight Firecracker Cannon Cart The Log
Goblin Gang Firecracker
Knight Goblin Gang Cannon Cart The Log
Electro Spirit Goblin Gang Firecracker Cannon Cart The Log
Knight Goblin Gang Cannon Cart
Goblin Gang The Log
Knight Goblin Gang Firecracker Cannon Cart
Electro Spirit Knight Goblin Gang Firecracker Cannon Cart The Log
The Log Electro Spirit Knight Firecracker Cannon Cart
Cannon Cart
Goblin Gang Electro Spirit Knight Firecracker Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Void Cannon Cart
Void Knight Goblin Gang Firecracker Cannon Cart The Log
Goblin Gang Knight Cannon Cart The Log
Goblin Gang Knight Cannon Cart The Log
Knight Goblin Gang Cannon Cart
Firecracker Electro Spirit Goblin Gang
Goblin Gang Knight Void Cannon Cart
Knight Cannon Cart
Void Electro Spirit Knight Firecracker Cannon Cart The Log
Goblin Gang
Knight Cannon Cart
Void The Log
Cannon Cart Knight Goblin Gang
Firecracker Cannon Cart
Goblin Gang Electro Spirit Knight Firecracker Cannon Cart The Log
Electro Spirit Firecracker Cannon Cart The Log
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker The Log
Firecracker Void The Log
Void Cannon Cart The Log
Cannon Cart Knight Firecracker Void The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Goblin Gang Void
Firecracker Void Knight Cannon Cart The Log
Void Firecracker
Knight Firecracker Void Cannon Cart The Log
Firecracker Void Cannon Cart
Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log
Void Firecracker The Log
Firecracker Void The Log
Void The Log
Void
Void The Log
Void Cannon Cart The Log
Firecracker The Log Electro Spirit
Firecracker Void The Log
Void The Log
Void Firecracker The Log
Firecracker Void
Electro Spirit Firecracker Void
Void
Void The Log
Void Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Goblin Gang Void Cannon Cart
Firecracker
The Log
Void Knight Goblin Gang Firecracker Cannon Cart
The Log Firecracker
Void
Firecracker Cannon Cart
Electro Spirit Goblin Gang Firecracker The Log
Firecracker Void
Void Firecracker Cannon Cart The Log
Cannon Cart
Firecracker Void
Void

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