My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Demolisher Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel Miner
Giant Snowball
Goblin Barrel Witch Electro Dragon Miner
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Barrel Witch
The Log
Goblin Demolisher Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Goblin Demolisher Goblin Barrel Witch Electro Dragon Miner
Fireball
Goblin Barrel Witch Electro Dragon
Poison
Witch Electro Dragon
Lightning
Knight Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Miner Goblin Demolisher Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Miner

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Goblin Demolisher Witch Electro Dragon The Log Miner
Goblin Demolisher
Knight Miner
Goblin Barrel
Knight Miner Mega Knight
Witch
Knight Miner Mega Knight
Electro Dragon
Knight Miner Mega Knight
The Log
Knight Miner Mega Knight
Miner
Knight Goblin Demolisher Goblin Barrel Witch Electro Dragon The Log Mega Knight
Mega Knight
Goblin Barrel Witch Electro Dragon The Log Miner

Defense Synergies 2 10

Knight
Goblin Demolisher Electro Dragon Witch The Log
Goblin Demolisher
Knight The Log
Goblin Barrel
Witch
Knight Electro Dragon The Log Mega Knight
Electro Dragon
Knight Witch The Log
The Log
Knight Goblin Demolisher Witch Electro Dragon Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Demolisher Electro Dragon The Log
Knight Witch Electro Dragon The Log Mega Knight
Witch Mega Knight Knight Electro Dragon
Witch Knight Electro Dragon Mega Knight
Goblin Demolisher The Log Mega Knight
The Log Goblin Demolisher Electro Dragon Mega Knight
Witch Electro Dragon
Electro Dragon The Log Mega Knight
Witch
Knight Miner Mega Knight
Witch Knight Goblin Demolisher Electro Dragon The Log Mega Knight
Witch Electro Dragon
Mega Knight Knight Witch Electro Dragon The Log
Mega Knight Goblin Demolisher Witch Electro Dragon The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Witch Electro Dragon
Mega Knight Knight Goblin Demolisher Witch Electro Dragon The Log
Witch The Log Knight Goblin Demolisher Electro Dragon Mega Knight
Goblin Demolisher Mega Knight Knight Witch Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Electro Dragon The Log Miner Mega Knight
Mega Knight Knight Witch Electro Dragon The Log
Mega Knight Knight The Log
Knight Witch Mega Knight
Goblin Demolisher Witch Electro Dragon
Knight Witch
Mega Knight Knight
Electro Dragon Mega Knight Knight Witch The Log
Witch
Mega Knight Knight Witch Electro Dragon
Mega Knight The Log
Mega Knight Knight Witch
Goblin Demolisher Witch Electro Dragon Mega Knight
Witch Electro Dragon Knight The Log
Mega Knight Witch Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log
Electro Dragon The Log Miner
Electro Dragon The Log Miner
Knight The Log
Goblin Demolisher The Log Mega Knight
Witch Electro Dragon
Goblin Demolisher Witch The Log
The Log Goblin Demolisher Electro Dragon
The Log Miner Electro Dragon
Electro Dragon
Miner Knight Electro Dragon The Log
Electro Dragon
Knight The Log Miner
Electro Dragon
The Log
Goblin Demolisher Witch Electro Dragon The Log
Goblin Demolisher Electro Dragon The Log Mega Knight
Goblin Demolisher Electro Dragon The Log Mega Knight
Goblin Demolisher Witch Electro Dragon The Log Miner Mega Knight
The Log Mega Knight
The Log
Electro Dragon The Log
Goblin Demolisher The Log Witch Electro Dragon Mega Knight
Witch
The Log Miner Witch Electro Dragon
Witch Electro Dragon The Log Miner Mega Knight
Miner The Log
Witch Electro Dragon
Electro Dragon Witch
Electro Dragon The Log Miner Mega Knight
Electro Dragon
Mega Knight
The Log
Witch Electro Dragon
Witch Electro Dragon
The Log
Miner Knight Electro Dragon Mega Knight
The Log Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Witch The Log
Witch Electro Dragon
Electro Dragon Witch The Log Miner Mega Knight
Electro Dragon Mega Knight

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