My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Electro Dragon
Zap
Prince
Barbarian Barrel
Knight
The Log
Prince
Earthquake
Arrows
Royal Delivery
Knight Battle Healer Prince Electro Dragon
Fireball
Battle Healer Electro Dragon
Poison
Battle Healer Electro Dragon
Lightning
Knight Battle Healer Prince Electro Dragon
Rocket
Battle Healer Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Rage Tornado Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Knight Tornado Battle Healer Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Prince Electro Dragon The Log
Battle Healer
Rage Electro Dragon Mirror Tornado Prince
Mirror
The Log Battle Healer Tornado
Rage
Battle Healer Prince Electro Dragon
Tornado
Battle Healer Mirror Electro Dragon The Log
Prince
Knight Battle Healer Rage The Log
Electro Dragon
Battle Healer Knight Rage Tornado
The Log
Mirror Knight Tornado Prince

Defense Synergies 5 11

Knight
Electro Dragon Tornado The Log
Battle Healer
Mirror Electro Dragon Tornado Prince The Log
Mirror
Battle Healer Tornado Electro Dragon The Log
Rage
Tornado
Mirror Knight Battle Healer Prince Electro Dragon The Log
Prince
The Log Battle Healer Tornado
Electro Dragon
Knight Battle Healer Mirror Tornado The Log
The Log
Prince Knight Battle Healer Mirror Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon The Log
Knight Battle Healer Prince Electro Dragon The Log
Tornado Prince Knight Electro Dragon
Prince Knight Electro Dragon
Battle Healer Tornado Prince The Log
Tornado The Log Electro Dragon
Tornado Electro Dragon
Battle Healer Electro Dragon The Log
Tornado Prince
Knight Tornado Battle Healer Prince
Knight Tornado Electro Dragon The Log
Tornado Electro Dragon
Prince Knight Battle Healer Electro Dragon The Log
Tornado Prince Electro Dragon The Log
Knight Prince
Tornado Prince The Log
Knight Tornado Prince Electro Dragon
Knight Battle Healer Tornado Prince Electro Dragon The Log
Tornado The Log Knight Battle Healer Electro Dragon
Tornado Prince
Knight Battle Healer Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Prince
Knight Battle Healer Prince Electro Dragon The Log
Knight Battle Healer Prince Electro Dragon The Log
Prince Knight Battle Healer Tornado The Log
Knight Battle Healer Prince
Tornado Electro Dragon
Prince Knight Battle Healer
Knight Battle Healer Prince
Electro Dragon Knight Tornado Prince The Log
Knight Prince Electro Dragon
Tornado Prince The Log
Prince Knight
Electro Dragon
Electro Dragon Knight Battle Healer Tornado Prince The Log
Battle Healer Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log
Tornado Electro Dragon The Log
Electro Dragon The Log
Knight Prince The Log
The Log
Tornado Electro Dragon
Tornado The Log
The Log Tornado Electro Dragon
The Log Tornado Electro Dragon
Tornado Prince Electro Dragon
Knight Tornado Prince Electro Dragon The Log
Tornado Electro Dragon
Knight The Log
Electro Dragon
Prince The Log
Electro Dragon The Log
Electro Dragon The Log
Tornado
Prince Electro Dragon The Log
Tornado Electro Dragon The Log
Prince The Log
Tornado
Tornado Prince The Log
Electro Dragon The Log
Tornado The Log Electro Dragon
The Log Tornado Electro Dragon
Tornado Prince Electro Dragon The Log
Tornado The Log
Tornado Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
Prince
The Log
Prince Electro Dragon
Tornado Electro Dragon
The Log
Knight Prince Electro Dragon
The Log Electro Dragon
Tornado
Prince Electro Dragon
Electro Dragon Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado Prince The Log

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