My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon Mother Witch Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon Ram Rider
Giant Snowball
Goblin Barrel Inferno Dragon Ram Rider Little Prince
Zap
Goblin Barrel Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Knight Bomb Tower Goblin Barrel Little Prince
The Log
Goblin Barrel Ram Rider Little Prince
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Knight Goblin Barrel Inferno Dragon Mother Witch Ram Rider Little Prince
Fireball
Bomb Tower Goblin Barrel Inferno Dragon Mother Witch Ram Rider Little Prince
Poison
Bomb Tower Mother Witch Little Prince
Lightning
Knight Bomb Tower Inferno Dragon Mother Witch Ram Rider Little Prince
Rocket
Bomb Tower Inferno Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Little Prince Bomb Tower Inferno Dragon Mother Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Little Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel The Log Mother Witch Ram Rider Little Prince
Bomb Tower
Goblin Barrel
Knight Ram Rider
The Log
Knight Ram Rider Little Prince
Inferno Dragon
Mother Witch
Knight Ram Rider
Ram Rider
Knight Goblin Barrel The Log Mother Witch
Little Prince
Knight The Log

Defense Synergies 3 6

Knight
Bomb Tower Little Prince The Log Mother Witch
Bomb Tower
Knight The Log
Goblin Barrel
The Log
Bomb Tower Knight Inferno Dragon Mother Witch Ram Rider Little Prince
Inferno Dragon
The Log
Mother Witch
Knight The Log
Ram Rider
The Log
Little Prince
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Ram Rider
Bomb Tower Inferno Dragon Knight The Log Ram Rider
Bomb Tower Ram Rider Knight Inferno Dragon
Bomb Tower Inferno Dragon Knight Ram Rider
Bomb Tower The Log
The Log Bomb Tower Mother Witch
Inferno Dragon Ram Rider Bomb Tower Little Prince
Bomb Tower The Log Ram Rider
Inferno Dragon Bomb Tower
Knight Little Prince
Mother Witch Knight Bomb Tower The Log Ram Rider
Inferno Dragon Ram Rider
Bomb Tower Knight The Log Ram Rider
Bomb Tower The Log
Inferno Dragon Knight Bomb Tower Ram Rider
Bomb Tower The Log Inferno Dragon Ram Rider
Bomb Tower Knight
Bomb Tower Knight The Log Ram Rider Little Prince
Bomb Tower The Log Knight Inferno Dragon Mother Witch Ram Rider Little Prince
Bomb Tower Inferno Dragon Ram Rider
Knight Bomb Tower The Log Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Bomb Tower The Log Inferno Dragon
Knight Bomb Tower The Log Ram Rider
Knight The Log Ram Rider
Knight Inferno Dragon Ram Rider
Mother Witch Bomb Tower Ram Rider
Knight Bomb Tower Ram Rider
Knight Bomb Tower Inferno Dragon
Knight Bomb Tower The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Bomb Tower
The Log
Knight Bomb Tower Ram Rider
Bomb Tower
Knight Bomb Tower The Log Inferno Dragon Little Prince
Bomb Tower The Log Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ram Rider
The Log
Knight The Log
The Log
Mother Witch Ram Rider
The Log
The Log Ram Rider
The Log Ram Rider
Knight The Log Ram Rider
Knight The Log
The Log
The Log
The Log
The Log
The Log Mother Witch Little Prince
The Log
The Log
The Log
The Log Mother Witch Little Prince
Inferno Dragon
The Log Ram Rider
The Log Ram Rider
The Log
Mother Witch Little Prince
The Log
The Log
Ram Rider
The Log
Knight
The Log
The Log
The Log Little Prince

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