My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Bomb Tower Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Bomb Tower Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Electro Wizard
Fireball
Bomb Tower Inferno Tower Goblin Barrel Electro Wizard
Poison
Bomb Tower Inferno Tower Electro Wizard
Lightning
Knight Bomb Tower Inferno Tower Electro Wizard
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Goblin Barrel Bomb Tower Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Goblin Barrel

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel The Log Electro Wizard
Bomb Tower
Inferno Tower
Rocket
Mirror
Mirror
Goblin Barrel The Log Rocket
Goblin Barrel
Knight Mirror
The Log
Mirror Knight
Electro Wizard
Knight

Defense Synergies 6 8

Knight
Bomb Tower Inferno Tower Electro Wizard The Log
Bomb Tower
Knight The Log Mirror Electro Wizard
Inferno Tower
Knight The Log Electro Wizard Mirror
Rocket
The Log
Mirror
Bomb Tower Inferno Tower The Log Electro Wizard
Goblin Barrel
The Log
Bomb Tower Inferno Tower Knight Rocket Mirror Electro Wizard
Electro Wizard
Knight Inferno Tower Bomb Tower Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower The Log Electro Wizard
Bomb Tower Inferno Tower Knight The Log Electro Wizard
Bomb Tower Inferno Tower Rocket Knight Electro Wizard
Bomb Tower Inferno Tower Knight Electro Wizard
Bomb Tower Rocket The Log
The Log Bomb Tower Electro Wizard
Inferno Tower Rocket Electro Wizard Bomb Tower
Rocket Bomb Tower Inferno Tower The Log Electro Wizard
Inferno Tower Bomb Tower
Knight Inferno Tower Electro Wizard
Electro Wizard Knight Bomb Tower The Log
Inferno Tower Electro Wizard
Bomb Tower Inferno Tower Knight Rocket The Log Electro Wizard
Bomb Tower Rocket The Log Electro Wizard
Inferno Tower Knight Bomb Tower Electro Wizard
Bomb Tower Inferno Tower Rocket The Log Electro Wizard
Bomb Tower Knight Inferno Tower Electro Wizard
Bomb Tower Knight The Log Electro Wizard
Bomb Tower The Log Knight Electro Wizard
Bomb Tower Inferno Tower Electro Wizard
Knight Bomb Tower The Log Electro Wizard
Inferno Tower Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Electro Wizard
Electro Wizard Knight Bomb Tower Rocket The Log
Knight Bomb Tower Inferno Tower Rocket The Log Electro Wizard
Rocket Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight
Rocket Bomb Tower Electro Wizard
Rocket Knight Bomb Tower Inferno Tower Electro Wizard
Inferno Tower Knight Bomb Tower
Rocket Electro Wizard Knight Bomb Tower Inferno Tower The Log
Inferno Tower
Knight Bomb Tower Inferno Tower
Rocket The Log Electro Wizard
Rocket Knight Bomb Tower Inferno Tower
Bomb Tower
Inferno Tower Electro Wizard Knight Bomb Tower Rocket The Log
Bomb Tower Inferno Tower The Log Electro Wizard
Bomb Tower Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log Electro Wizard
Rocket The Log
Knight Rocket The Log
Rocket The Log
Rocket
The Log
The Log
The Log
Rocket Electro Wizard
Rocket Knight The Log Electro Wizard
Rocket
Rocket Knight The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Rocket
Rocket The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log
The Log Electro Wizard
The Log
Rocket The Log
Electro Wizard
Rocket Electro Wizard
Rocket The Log
Rocket Electro Wizard
Rocket The Log
Electro Wizard Rocket
Rocket Electro Wizard
The Log
Knight Rocket Electro Wizard
The Log
Rocket
Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard
Rocket

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