My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Bowler P.E.K.K.A Princess Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Princess Inferno Dragon
Zap
Witch Princess Inferno Dragon
Barbarian Barrel
Knight Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Knight Witch Bowler P.E.K.K.A Princess Inferno Dragon
Fireball
Witch Bowler Princess Inferno Dragon
Poison
Witch Princess
Lightning
Knight Witch Bowler Inferno Dragon Goblinstein
Rocket
Witch Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Princess Inferno Dragon Witch Bowler Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Princess Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Princess Witch The Log
Witch
Knight Bowler P.E.K.K.A
Bowler
Witch The Log Princess
P.E.K.K.A
Witch The Log Princess
The Log
Knight Bowler P.E.K.K.A Princess
Princess
Knight Bowler P.E.K.K.A The Log
Inferno Dragon
Goblinstein

Defense Synergies 3 8

Knight
Princess Witch Bowler The Log
Witch
Knight Bowler The Log
Bowler
The Log Knight Witch
P.E.K.K.A
The Log Princess
The Log
Bowler P.E.K.K.A Knight Witch Princess Inferno Dragon
Princess
Knight P.E.K.K.A The Log
Inferno Dragon
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight The Log
P.E.K.K.A Inferno Dragon Knight Witch The Log
Witch Bowler P.E.K.K.A Knight Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Knight Bowler
Bowler P.E.K.K.A The Log Princess
Bowler The Log
Inferno Dragon Witch Princess
Bowler P.E.K.K.A The Log
Witch P.E.K.K.A Inferno Dragon Princess
Knight Bowler
Witch Knight Bowler The Log Princess
Inferno Dragon Witch Princess
Bowler P.E.K.K.A Knight Witch The Log
Bowler Witch P.E.K.K.A The Log Princess
P.E.K.K.A Inferno Dragon Knight
Bowler P.E.K.K.A The Log Inferno Dragon
Knight Witch Bowler P.E.K.K.A
Knight Witch Bowler The Log
Witch The Log Knight Bowler Princess Inferno Dragon
P.E.K.K.A Inferno Dragon
Bowler Knight Witch P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Bowler P.E.K.K.A
Knight Bowler The Log Inferno Dragon
P.E.K.K.A Knight Witch Bowler The Log
Bowler P.E.K.K.A Knight The Log
P.E.K.K.A Knight Witch Bowler Inferno Dragon
Witch Princess
P.E.K.K.A Knight Witch Bowler
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Knight Witch The Log Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Witch Bowler
P.E.K.K.A Bowler The Log
Bowler P.E.K.K.A Knight Witch
Witch Bowler Princess
Witch Knight Bowler P.E.K.K.A The Log Inferno Dragon
Bowler Witch P.E.K.K.A The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Bowler The Log Princess
The Log
Knight The Log
Bowler The Log
Witch Princess
Witch Bowler The Log Princess
The Log Bowler Princess
The Log
Bowler
Knight Bowler The Log Princess
Princess
Knight Bowler The Log Princess
Princess
Princess The Log
Witch Bowler The Log Princess
Bowler The Log Princess
Bowler The Log Princess
Witch Bowler The Log Princess
Bowler The Log
Princess
Bowler The Log
The Log
The Log Witch Bowler Princess
Witch Inferno Dragon
The Log Witch Bowler Princess
Witch Bowler The Log Princess
The Log
Witch Princess
Witch
Bowler
The Log
Princess
P.E.K.K.A
Bowler The Log Princess
Witch Princess
Witch Princess
The Log
Knight Bowler Princess
The Log Bowler Princess
P.E.K.K.A
Witch Bowler The Log Princess
Witch Princess
Witch Bowler The Log Princess
P.E.K.K.A Inferno Dragon
Bowler

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