My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel Little Prince
Zap
Cannon Goblin Barrel Little Prince
Barbarian Barrel
Knight Cannon Goblin Barrel Electro Wizard Little Prince
The Log
Cannon Goblin Barrel Little Prince
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Knight Goblin Barrel P.E.K.K.A Electro Wizard Little Prince
Fireball
Cannon Goblin Barrel Electro Wizard Little Prince
Poison
Cannon Electro Wizard Little Prince
Lightning
Knight Cannon Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Barrel Little Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Poison The Log Electro Wizard Little Prince
Cannon
Goblin Barrel
Knight P.E.K.K.A
Poison
P.E.K.K.A Knight The Log
P.E.K.K.A
Poison Electro Wizard Goblin Barrel The Log
The Log
Knight Poison P.E.K.K.A Little Prince
Electro Wizard
P.E.K.K.A Knight
Little Prince
Knight The Log

Defense Synergies 5 11

Knight
Cannon Electro Wizard Little Prince Poison The Log
Cannon
Knight The Log Poison Electro Wizard Little Prince
Goblin Barrel
Poison
Knight Cannon The Log Electro Wizard
P.E.K.K.A
The Log Electro Wizard
The Log
Cannon P.E.K.K.A Knight Poison Electro Wizard Little Prince
Electro Wizard
Knight Cannon Poison P.E.K.K.A The Log Little Prince
Little Prince
Knight Cannon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Electro Wizard
P.E.K.K.A Knight Cannon The Log Electro Wizard
Cannon P.E.K.K.A Knight Electro Wizard
Cannon P.E.K.K.A Knight Electro Wizard
Poison P.E.K.K.A The Log
The Log Cannon Electro Wizard
Electro Wizard Cannon Poison Little Prince
Cannon Poison P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A
Knight Cannon Electro Wizard Little Prince
Poison Electro Wizard Knight Cannon The Log
Poison Electro Wizard
Cannon P.E.K.K.A Knight The Log Electro Wizard
Cannon Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Cannon Electro Wizard
Cannon P.E.K.K.A The Log Electro Wizard
Knight Cannon Poison P.E.K.K.A Electro Wizard
Cannon Knight The Log Electro Wizard Little Prince
Poison The Log Knight Cannon Electro Wizard Little Prince
P.E.K.K.A Cannon Electro Wizard
Knight Cannon Poison P.E.K.K.A The Log Electro Wizard Little Prince
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Poison Electro Wizard Knight The Log
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Cannon
Poison Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Poison The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Knight Cannon
Cannon
Electro Wizard Knight Poison P.E.K.K.A The Log Little Prince
Poison Cannon P.E.K.K.A The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log Electro Wizard
Poison The Log
Knight Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison Electro Wizard
Poison Knight The Log Electro Wizard
Poison
Poison Knight The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log Electro Wizard
Poison The Log Little Prince
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Little Prince
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Electro Wizard Little Prince
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard
Poison Electro Wizard
The Log
Poison Knight Electro Wizard
The Log Poison
Poison
P.E.K.K.A
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard Little Prince
P.E.K.K.A
Poison

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