My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Dart Goblin Dark Prince
Barbarian Barrel
Knight Cannon Dart Goblin Dark Prince Electro Wizard
The Log
Cannon Dart Goblin Dark Prince
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Dark Prince Electro Wizard
Fireball
Cannon Dart Goblin Electro Wizard
Poison
Cannon Dart Goblin Electro Wizard
Lightning
Knight Cannon Dark Prince Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Dart Goblin Dark Prince Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin The Log Electro Wizard
Cannon
Dart Goblin
Knight Dark Prince The Log Mega Knight
Dark Prince
Dart Goblin Electro Wizard
The Log
Knight Dart Goblin Mega Knight
Electro Wizard
Knight Dark Prince Mega Knight
Mega Knight
Dart Goblin The Log Electro Wizard
Goblinstein

Defense Synergies 4 13

Knight
Cannon Dart Goblin Electro Wizard The Log
Cannon
Knight The Log Dart Goblin Dark Prince Electro Wizard
Dart Goblin
Knight Cannon Dark Prince The Log Electro Wizard Mega Knight
Dark Prince
Cannon Dart Goblin The Log Electro Wizard
The Log
Cannon Knight Dart Goblin Dark Prince Electro Wizard Mega Knight
Electro Wizard
Knight Cannon Dart Goblin Dark Prince The Log Mega Knight
Mega Knight
Dart Goblin The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin The Log Electro Wizard
Knight Cannon Dart Goblin Dark Prince The Log Electro Wizard Mega Knight
Cannon Mega Knight Knight Dart Goblin Dark Prince Electro Wizard
Cannon Knight Dart Goblin Dark Prince Electro Wizard Mega Knight
Dark Prince The Log Mega Knight
The Log Cannon Dart Goblin Dark Prince Electro Wizard Mega Knight
Dart Goblin Electro Wizard Cannon
Cannon Dart Goblin The Log Electro Wizard Mega Knight
Cannon
Knight Cannon Dart Goblin Dark Prince Electro Wizard Mega Knight
Dart Goblin Electro Wizard Knight Cannon Dark Prince The Log Mega Knight
Dart Goblin Electro Wizard
Cannon Mega Knight Knight Dark Prince The Log Electro Wizard
Mega Knight Cannon Dart Goblin Dark Prince The Log Electro Wizard
Knight Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Mega Knight Knight Cannon Dark Prince Electro Wizard
Cannon Mega Knight Knight Dart Goblin Dark Prince The Log Electro Wizard
The Log Knight Cannon Dart Goblin Dark Prince Electro Wizard Mega Knight
Cannon Dart Goblin Electro Wizard
Dark Prince Mega Knight Knight Cannon Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince Electro Wizard
Electro Wizard Knight The Log Mega Knight
Mega Knight Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Knight The Log Electro Wizard
Knight Cannon Dark Prince Mega Knight
Dart Goblin Electro Wizard
Dark Prince Knight Dart Goblin Electro Wizard
Mega Knight Knight Dark Prince
Electro Wizard Mega Knight Knight Dark Prince The Log
Cannon Dart Goblin
Mega Knight Knight Dart Goblin Dark Prince
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Knight Cannon
Cannon Dart Goblin Mega Knight
Electro Wizard Knight Dart Goblin Dark Prince The Log
Mega Knight Cannon Dart Goblin Dark Prince The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Knight Dart Goblin Dark Prince The Log
Dark Prince The Log Mega Knight
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Electro Wizard
Knight Dart Goblin Dark Prince The Log Electro Wizard
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Dart Goblin Dark Prince The Log Electro Wizard Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Dark Prince Mega Knight
The Log Dart Goblin Electro Wizard
The Log Mega Knight
Dart Goblin The Log
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Dart Goblin Dark Prince
Dart Goblin Electro Wizard
The Log
Knight Dart Goblin Dark Prince Electro Wizard Mega Knight
The Log Dart Goblin
Dart Goblin Dark Prince Mega Knight
Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Dark Prince The Log Electro Wizard Mega Knight
Dart Goblin Mega Knight

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