My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Dart Goblin Hog Rider Goblin Barrel Little Prince
Zap
Cannon Dart Goblin Goblin Barrel Little Prince
Barbarian Barrel
Knight Cannon Dart Goblin Goblin Barrel Little Prince
The Log
Cannon Dart Goblin Hog Rider Goblin Barrel Little Prince
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Dart Goblin Goblin Barrel Little Prince
Royal Delivery
Knight Dart Goblin Hog Rider Goblin Barrel Little Prince
Fireball
Cannon Dart Goblin Hog Rider Goblin Barrel Little Prince
Poison
Cannon Dart Goblin Little Prince
Lightning
Knight Cannon Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Dart Goblin Goblin Barrel Little Prince Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Dart Goblin Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider Goblin Barrel Fireball Little Prince
Cannon
Dart Goblin
Knight Goblin Barrel Hog Rider Mega Knight
Fireball
Hog Rider Knight Mega Knight Little Prince
Hog Rider
Knight Fireball Dart Goblin Goblin Barrel Mega Knight Little Prince
Goblin Barrel
Knight Dart Goblin Hog Rider Mega Knight
Mega Knight
Dart Goblin Fireball Hog Rider Goblin Barrel
Little Prince
Knight Fireball Hog Rider

Defense Synergies 3 7

Knight
Cannon Dart Goblin Little Prince Fireball
Cannon
Knight Dart Goblin Fireball Little Prince
Dart Goblin
Knight Cannon Mega Knight
Fireball
Knight Cannon Mega Knight Little Prince
Hog Rider
Goblin Barrel
Mega Knight
Dart Goblin Fireball
Little Prince
Knight Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball
Knight Cannon Dart Goblin Mega Knight
Cannon Mega Knight Knight Dart Goblin
Cannon Knight Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Cannon Dart Goblin Mega Knight
Dart Goblin Cannon Fireball Little Prince
Cannon Dart Goblin Fireball Mega Knight
Cannon
Knight Cannon Dart Goblin Mega Knight Little Prince
Dart Goblin Knight Cannon Fireball Mega Knight
Dart Goblin Fireball
Cannon Mega Knight Knight Fireball
Fireball Mega Knight Cannon Dart Goblin
Knight Cannon Mega Knight
Cannon Fireball Mega Knight
Mega Knight Knight Cannon Fireball
Cannon Fireball Mega Knight Knight Dart Goblin Little Prince
Knight Cannon Dart Goblin Fireball Mega Knight Little Prince
Cannon Dart Goblin
Mega Knight Knight Cannon Dart Goblin Fireball Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball
Fireball Knight Mega Knight
Mega Knight Knight
Mega Knight Knight Fireball
Knight Cannon Mega Knight
Fireball Dart Goblin
Knight Dart Goblin Fireball
Mega Knight Knight
Mega Knight Knight Fireball
Cannon Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Fireball
Mega Knight Knight Cannon Fireball
Cannon Dart Goblin Fireball Mega Knight
Knight Dart Goblin Fireball Little Prince
Mega Knight Cannon Dart Goblin Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Mega Knight
Fireball Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Fireball
Knight Dart Goblin Fireball
Fireball Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Fireball
Fireball Mega Knight Little Prince
Fireball Dart Goblin
Fireball Mega Knight
Fireball Dart Goblin
Dart Goblin Fireball Little Prince
Dart Goblin Fireball
Fireball
Dart Goblin Fireball Mega Knight
Fireball
Mega Knight
Fireball
Dart Goblin Fireball
Fireball Dart Goblin
Fireball
Fireball Knight Dart Goblin Mega Knight
Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight Little Prince
Fireball Dart Goblin Mega Knight

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