My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Dart Goblin Musketeer Hog Rider Guards
Zap
Cannon Dart Goblin Guards
Barbarian Barrel
Knight Cannon Dart Goblin Musketeer Guards
The Log
Cannon Dart Goblin Musketeer Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Musketeer Hog Rider Guards
Fireball
Cannon Dart Goblin Musketeer Hog Rider
Poison
Cannon Dart Goblin Musketeer Guards
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Dart Goblin Guards Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Dart Goblin

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Musketeer Hog Rider Fireball The Log
Cannon
Dart Goblin
Knight Hog Rider The Log
Fireball
Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Fireball Musketeer The Log Dart Goblin Guards
Guards
Hog Rider The Log
The Log
Hog Rider Knight Dart Goblin Fireball Musketeer Guards

Defense Synergies 8 10

Knight
Cannon Dart Goblin Musketeer Fireball The Log
Cannon
Knight Musketeer The Log Dart Goblin Fireball Guards
Dart Goblin
Knight Cannon Musketeer Guards The Log
Fireball
The Log Knight Cannon Musketeer
Musketeer
Knight Cannon Guards The Log Dart Goblin Fireball
Hog Rider
Guards
Musketeer Cannon Dart Goblin The Log
The Log
Cannon Fireball Musketeer Knight Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball Musketeer The Log
Knight Cannon Dart Goblin Musketeer The Log
Cannon Knight Dart Goblin Musketeer
Cannon Knight Dart Goblin Musketeer Guards
Fireball The Log
Fireball The Log Cannon Dart Goblin Musketeer Guards
Dart Goblin Musketeer Cannon Fireball
Cannon Dart Goblin Fireball Musketeer The Log
Cannon Musketeer
Knight Guards Cannon Dart Goblin Musketeer
Dart Goblin Guards Knight Cannon Fireball Musketeer The Log
Musketeer Dart Goblin Fireball
Cannon Knight Fireball Musketeer Guards The Log
Fireball Cannon Dart Goblin Guards The Log
Knight Cannon
Cannon Fireball The Log
Knight Cannon Fireball Musketeer
Cannon Fireball Knight Dart Goblin Musketeer Guards The Log
The Log Knight Cannon Dart Goblin Fireball Musketeer Guards
Cannon Dart Goblin Musketeer
Knight Cannon Dart Goblin Fireball Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball
Fireball Knight Musketeer The Log
Guards Knight Musketeer The Log
Guards Knight Fireball Musketeer The Log
Knight Cannon Musketeer Guards
Fireball Dart Goblin Musketeer
Guards Knight Dart Goblin Fireball Musketeer
Knight
Knight Fireball The Log
Cannon Dart Goblin Musketeer Guards
Knight Dart Goblin Musketeer Guards
Fireball Guards The Log
Knight Cannon Fireball Guards
Cannon Dart Goblin Fireball Musketeer
Guards Knight Dart Goblin Fireball Musketeer The Log
Cannon Dart Goblin Fireball Musketeer The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Musketeer Guards The Log
Fireball Dart Goblin Musketeer The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball Musketeer Guards The Log
Fireball The Log
Fireball Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Fireball Musketeer Guards
Knight Dart Goblin Fireball Musketeer The Log
Fireball Dart Goblin Musketeer
Knight Dart Goblin Fireball Musketeer The Log
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer The Log
Dart Goblin Fireball Musketeer The Log
Dart Goblin Fireball Musketeer The Log
Fireball
Dart Goblin Fireball Musketeer The Log
Dart Goblin Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Dart Goblin Musketeer
Fireball Musketeer The Log
Fireball Dart Goblin Musketeer The Log
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer Guards
Fireball
Dart Goblin Fireball Musketeer The Log
Fireball
Fireball The Log
Dart Goblin Fireball Musketeer Guards
Fireball Dart Goblin Musketeer
The Log Fireball
Fireball Knight Dart Goblin Musketeer
The Log Dart Goblin Fireball Musketeer
Fireball
Dart Goblin Musketeer
Dart Goblin Fireball Musketeer Guards The Log
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer The Log
Fireball Dart Goblin

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