My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rune Giant Hunter Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Dart Goblin Electro Dragon
Zap
Cannon Dart Goblin
Barbarian Barrel
Knight Cannon Dart Goblin Hunter
The Log
Cannon Dart Goblin Hunter
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Hunter Electro Dragon
Fireball
Cannon Dart Goblin Hunter Electro Dragon
Poison
Cannon Dart Goblin Hunter Electro Dragon
Lightning
Knight Cannon Hunter Electro Dragon Goblinstein
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Dart Goblin Rune Giant Hunter Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hunter Electro Dragon The Log
Cannon
Dart Goblin
Knight Rune Giant Electro Dragon The Log
Rune Giant
Dart Goblin Hunter
Hunter
Knight Rune Giant
Electro Dragon
Knight Dart Goblin
The Log
Knight Dart Goblin
Goblinstein

Defense Synergies 5 9

Knight
Cannon Dart Goblin Hunter Electro Dragon The Log
Cannon
Knight The Log Dart Goblin Hunter Electro Dragon
Dart Goblin
Knight Cannon Hunter Electro Dragon The Log
Rune Giant
Hunter
Knight Cannon Dart Goblin The Log
Electro Dragon
Knight Cannon Dart Goblin The Log
The Log
Cannon Knight Dart Goblin Hunter Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Electro Dragon The Log
Hunter Knight Cannon Dart Goblin Electro Dragon The Log
Cannon Hunter Knight Dart Goblin Electro Dragon
Cannon Hunter Knight Dart Goblin Electro Dragon
The Log
The Log Cannon Dart Goblin Hunter Electro Dragon
Dart Goblin Hunter Cannon Electro Dragon
Cannon Dart Goblin Electro Dragon The Log
Cannon Hunter
Knight Cannon Dart Goblin Hunter
Dart Goblin Knight Cannon Hunter Electro Dragon The Log
Hunter Dart Goblin Electro Dragon
Cannon Hunter Knight Electro Dragon The Log
Cannon Dart Goblin Hunter Electro Dragon The Log
Knight Cannon Hunter
Cannon Hunter The Log
Knight Cannon Hunter Electro Dragon
Cannon Knight Dart Goblin Hunter Electro Dragon The Log
Hunter The Log Knight Cannon Dart Goblin Electro Dragon
Cannon Dart Goblin Hunter
Knight Cannon Dart Goblin Hunter Electro Dragon The Log
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Hunter Electro Dragon The Log
Knight Hunter Electro Dragon The Log
Hunter Knight The Log
Knight Cannon Hunter
Dart Goblin Hunter Electro Dragon
Knight Dart Goblin Hunter
Knight Hunter
Electro Dragon Knight The Log
Cannon Dart Goblin
Knight Dart Goblin Hunter Electro Dragon
The Log
Knight Cannon Hunter
Cannon Dart Goblin Electro Dragon
Electro Dragon Knight Dart Goblin Hunter The Log
Cannon Dart Goblin Hunter Electro Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Knight Dart Goblin The Log
The Log
Dart Goblin Hunter Electro Dragon
Dart Goblin The Log
The Log Dart Goblin Hunter Electro Dragon
The Log Dart Goblin Electro Dragon
Electro Dragon
Knight Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon
Knight Dart Goblin Hunter The Log
Dart Goblin Electro Dragon
Dart Goblin The Log
Dart Goblin Hunter Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Dart Goblin Hunter Electro Dragon The Log
Dart Goblin Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
The Log Hunter Electro Dragon
The Log Dart Goblin Hunter Electro Dragon
Electro Dragon The Log
Dart Goblin The Log
Dart Goblin Hunter Electro Dragon
Electro Dragon Dart Goblin
Dart Goblin Hunter Electro Dragon The Log
Electro Dragon
The Log
Dart Goblin Electro Dragon
Dart Goblin Hunter Electro Dragon
The Log
Knight Dart Goblin Hunter Electro Dragon
The Log Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin The Log
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin The Log
Dart Goblin Electro Dragon

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