My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch P.E.K.K.A Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram Witch Little Prince
Zap
Cannon Battle Ram Witch Little Prince
Barbarian Barrel
Knight Cannon Battle Ram Witch Royal Ghost Little Prince
The Log
Cannon Battle Ram Witch Little Prince
Earthquake
Cannon Witch
Arrows
Witch Little Prince
Royal Delivery
Knight Battle Ram Witch P.E.K.K.A Royal Ghost Little Prince
Fireball
Cannon Battle Ram Witch Little Prince
Poison
Cannon Witch Little Prince
Lightning
Knight Cannon Battle Ram Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Royal Ghost Little Prince Fireball Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Royal Ghost Little Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Fireball Witch Little Prince
Cannon
Fireball
Knight Battle Ram Little Prince
Battle Ram
Knight Fireball Witch P.E.K.K.A Royal Ghost
Witch
Knight Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Battle Ram Witch
Royal Ghost
Battle Ram Witch Little Prince
Little Prince
Knight Fireball Royal Ghost

Defense Synergies 2 9

Knight
Cannon Little Prince Fireball Witch
Cannon
Knight Fireball Witch Royal Ghost Little Prince
Fireball
Knight Cannon Little Prince
Battle Ram
Witch
Knight Cannon Royal Ghost
P.E.K.K.A
Royal Ghost
Cannon Witch Little Prince
Little Prince
Knight Cannon Fireball Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball
P.E.K.K.A Knight Cannon Witch
Cannon Witch P.E.K.K.A Knight
Cannon Witch P.E.K.K.A Knight
Fireball P.E.K.K.A
Fireball Cannon Royal Ghost
Cannon Fireball Witch Little Prince
Cannon Fireball P.E.K.K.A
Cannon Witch P.E.K.K.A
Knight Cannon Royal Ghost Little Prince
Witch Knight Cannon Fireball Royal Ghost
Fireball Witch
Cannon P.E.K.K.A Knight Fireball Witch
Fireball Cannon Witch P.E.K.K.A Royal Ghost
P.E.K.K.A Knight Cannon
Cannon Fireball P.E.K.K.A
Knight Cannon Fireball Witch P.E.K.K.A
Cannon Fireball Knight Witch Royal Ghost Little Prince
Witch Knight Cannon Fireball Royal Ghost Little Prince
P.E.K.K.A Cannon
Royal Ghost Knight Cannon Fireball Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch P.E.K.K.A Royal Ghost
Fireball Knight Royal Ghost
P.E.K.K.A Knight Witch
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Cannon Witch
Fireball Witch
P.E.K.K.A Knight Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Knight Witch
P.E.K.K.A Fireball
P.E.K.K.A Knight Cannon Fireball Witch
Cannon Fireball Witch
Witch Knight Fireball P.E.K.K.A Little Prince
Cannon Fireball Witch P.E.K.K.A Royal Ghost
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Ghost
Fireball Royal Ghost
Fireball
Knight Fireball
Fireball
Fireball Witch
Witch
Fireball
Fireball
Fireball
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch Little Prince
Fireball
Fireball
Fireball
Fireball Witch Little Prince
Witch
Fireball Witch Royal Ghost
Fireball Witch
Fireball
Fireball Witch Little Prince
Fireball Witch
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Knight
Fireball
Fireball
P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Witch Royal Ghost Little Prince
P.E.K.K.A
Fireball

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