My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Cannon Hog Rider Goblin Barrel Skeleton Army
Zap
Cannon Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Cannon Firecracker Elixir Golem Goblin Barrel Skeleton Army
The Log
Cannon Firecracker Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Earthquake
Cannon Firecracker Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Firecracker Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Fireball
Cannon Firecracker Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Poison
Cannon Firecracker Elixir Golem Skeleton Army
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Elixir Golem Goblin Barrel Skeleton Army Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Elixir Golem

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Goblin Barrel Fireball
Cannon
Firecracker
Knight Elixir Golem Hog Rider Goblin Barrel
Elixir Golem
Firecracker Fireball Hog Rider Goblin Barrel
Fireball
Hog Rider Knight Elixir Golem
Hog Rider
Knight Firecracker Fireball Elixir Golem Goblin Barrel
Goblin Barrel
Knight Firecracker Elixir Golem Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 6

Knight
Cannon Firecracker Fireball Skeleton Army
Cannon
Knight Firecracker Fireball Skeleton Army
Firecracker
Knight Cannon Skeleton Army
Elixir Golem
Fireball
Knight Cannon
Hog Rider
Goblin Barrel
Skeleton Army
Knight Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball
Skeleton Army Knight Cannon Firecracker
Cannon Skeleton Army Knight
Cannon Skeleton Army Knight Firecracker
Firecracker Fireball Skeleton Army
Fireball Skeleton Army Cannon Firecracker
Cannon Firecracker Fireball
Cannon Fireball
Cannon Skeleton Army
Knight Skeleton Army Cannon Firecracker
Skeleton Army Knight Cannon Firecracker Fireball
Firecracker Fireball
Cannon Skeleton Army Knight Fireball
Fireball Skeleton Army Cannon Firecracker
Skeleton Army Knight Cannon
Skeleton Army Cannon Fireball
Knight Cannon Firecracker Fireball Skeleton Army
Cannon Fireball Knight Firecracker Skeleton Army
Knight Cannon Firecracker Fireball
Cannon
Skeleton Army Knight Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Knight Firecracker
Skeleton Army Knight
Skeleton Army Knight Fireball
Knight Cannon Skeleton Army
Firecracker Fireball
Skeleton Army Knight Fireball
Knight Skeleton Army
Knight Firecracker Fireball Skeleton Army
Cannon Skeleton Army
Knight
Skeleton Army Fireball
Skeleton Army Knight Cannon Fireball
Cannon Firecracker Fireball Skeleton Army
Skeleton Army Knight Firecracker Fireball
Cannon Firecracker Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Skeleton Army
Fireball Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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