My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Guards
Zap
Cannon Firecracker Guards Goblin Giant
Barbarian Barrel
Knight Cannon Firecracker Guards Magic Archer
The Log
Cannon Firecracker Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Magic Archer
Fireball
Cannon Firecracker Magic Archer
Poison
Cannon Firecracker Guards Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Guards Tornado Fireball Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Magic Archer
Cannon
Firecracker
Knight Tornado Goblin Giant
Fireball
Tornado Goblin Giant Knight Magic Archer
Guards
Tornado
Fireball Magic Archer Firecracker Goblin Giant
Goblin Giant
Fireball Firecracker Tornado Magic Archer
Magic Archer
Tornado Knight Fireball Goblin Giant

Defense Synergies 6 11

Knight
Cannon Firecracker Magic Archer Fireball Tornado
Cannon
Knight Firecracker Fireball Guards Magic Archer
Firecracker
Knight Cannon Guards Tornado
Fireball
Tornado Goblin Giant Knight Cannon
Guards
Cannon Firecracker Magic Archer
Tornado
Fireball Magic Archer Knight Firecracker Goblin Giant
Goblin Giant
Fireball Tornado Magic Archer
Magic Archer
Knight Tornado Cannon Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Goblin Giant Magic Archer
Knight Cannon Firecracker
Cannon Tornado Knight
Cannon Knight Firecracker Guards
Firecracker Fireball Tornado
Fireball Tornado Cannon Firecracker Guards Magic Archer
Tornado Cannon Firecracker Fireball Magic Archer
Cannon Fireball Goblin Giant Magic Archer
Cannon Tornado
Knight Guards Tornado Cannon Firecracker
Guards Knight Cannon Firecracker Fireball Tornado Goblin Giant Magic Archer
Firecracker Fireball Tornado Magic Archer
Cannon Knight Fireball Guards
Fireball Cannon Firecracker Guards Tornado Magic Archer
Knight Cannon
Tornado Cannon Fireball
Knight Cannon Firecracker Fireball Tornado
Cannon Fireball Knight Firecracker Guards Tornado Magic Archer
Tornado Knight Cannon Firecracker Fireball Guards Magic Archer
Cannon Tornado
Knight Cannon Firecracker Fireball Guards Goblin Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball
Fireball Knight Firecracker Magic Archer
Guards Knight Goblin Giant
Guards Knight Fireball Tornado Goblin Giant
Knight Cannon Guards Goblin Giant
Firecracker Fireball Tornado Goblin Giant Magic Archer
Guards Knight Fireball Goblin Giant
Knight Goblin Giant
Knight Firecracker Fireball Tornado Magic Archer
Cannon Guards Goblin Giant
Knight Guards
Fireball Guards Tornado Goblin Giant
Knight Cannon Fireball Guards Goblin Giant
Cannon Firecracker Fireball Magic Archer
Guards Knight Firecracker Fireball Tornado Goblin Giant Magic Archer
Cannon Firecracker Fireball Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker Guards
Firecracker Fireball Tornado Magic Archer
Fireball Goblin Giant Magic Archer
Knight Firecracker Fireball Guards
Fireball Firecracker Magic Archer
Firecracker Fireball Tornado Goblin Giant Magic Archer
Firecracker Tornado Magic Archer
Fireball Firecracker Tornado Magic Archer
Fireball Firecracker Tornado
Fireball Guards Tornado
Firecracker Knight Fireball Tornado Magic Archer
Fireball Firecracker Tornado Magic Archer
Knight Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball Tornado
Firecracker Fireball Magic Archer
Firecracker Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball Magic Archer
Firecracker Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Firecracker Tornado Magic Archer
Firecracker Fireball Tornado Magic Archer
Firecracker Fireball Guards
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Guards Magic Archer
Fireball Firecracker Tornado Magic Archer
Fireball
Fireball Knight Firecracker Magic Archer
Firecracker Fireball Magic Archer
Fireball Tornado
Firecracker
Firecracker Fireball Guards Tornado Magic Archer
Firecracker Fireball Tornado Magic Archer
Firecracker Fireball Tornado Goblin Giant Magic Archer
Fireball Firecracker

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