My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon
Zap
Cannon Firecracker Bandit
Barbarian Barrel
Knight Cannon Firecracker Wizard Bandit
The Log
Cannon Firecracker Bandit
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Wizard P.E.K.K.A Bandit
Fireball
Cannon Firecracker Wizard Bandit
Poison
Cannon Firecracker Wizard
Lightning
Knight Cannon Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Bandit Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Wizard The Log
Cannon
Firecracker
Knight P.E.K.K.A Bandit
Fireball
Knight The Log
Wizard
Knight P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Wizard The Log
The Log
Knight Fireball P.E.K.K.A Bandit
Bandit
Firecracker Wizard The Log

Defense Synergies 6 14

Knight
Cannon Firecracker Fireball Wizard The Log
Cannon
Knight The Log Firecracker Fireball Wizard Bandit
Firecracker
Knight The Log Cannon P.E.K.K.A Bandit
Fireball
The Log Knight Cannon Bandit
Wizard
Knight Cannon P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Firecracker Wizard
The Log
Cannon Firecracker Fireball P.E.K.K.A Knight Wizard Bandit
Bandit
Cannon Firecracker Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Wizard The Log
P.E.K.K.A Knight Cannon Firecracker The Log Bandit
Cannon P.E.K.K.A Knight Bandit
Cannon P.E.K.K.A Knight Firecracker Bandit
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Cannon Firecracker Bandit
Cannon Firecracker Fireball Wizard
Cannon Fireball P.E.K.K.A The Log Bandit
Cannon P.E.K.K.A
Knight Cannon Firecracker Bandit
Knight Cannon Firecracker Fireball Wizard The Log Bandit
Firecracker Fireball Wizard
Cannon P.E.K.K.A Knight Fireball Wizard The Log Bandit
Fireball Wizard Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Bandit
Cannon Fireball P.E.K.K.A The Log Bandit
Wizard Knight Cannon Firecracker Fireball P.E.K.K.A
Cannon Fireball Knight Firecracker Wizard The Log Bandit
Wizard The Log Knight Cannon Firecracker Fireball Bandit
P.E.K.K.A Cannon
Wizard Knight Cannon Firecracker Fireball P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Bandit
Fireball Bandit Knight Firecracker Wizard The Log
P.E.K.K.A Bandit Knight The Log
P.E.K.K.A Knight Fireball The Log Bandit
P.E.K.K.A Knight Cannon Bandit
Firecracker Fireball Wizard
P.E.K.K.A Knight Fireball Bandit
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Fireball The Log Bandit
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Cannon Fireball Wizard Bandit
Wizard Cannon Firecracker Fireball
Knight Firecracker Fireball P.E.K.K.A The Log
Cannon Firecracker Fireball Wizard P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log Bandit
Firecracker Fireball The Log Bandit
Fireball The Log Bandit
Knight Firecracker Fireball The Log
Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Firecracker Wizard Bandit
Fireball
Firecracker Knight Fireball Wizard The Log Bandit
Fireball Firecracker Wizard
Knight Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log Bandit
Firecracker Fireball Wizard The Log Bandit
Fireball
Firecracker Fireball Wizard The Log Bandit
Firecracker Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard
Firecracker Fireball The Log Wizard Bandit
Fireball Wizard The Log Bandit
Fireball Firecracker The Log Bandit
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard The Log
Fireball Bandit
Fireball Firecracker Wizard
The Log Fireball
Fireball Knight Firecracker Wizard
The Log Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Bandit
P.E.K.K.A
Fireball Firecracker Wizard

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