My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Witch
Zap
Cannon Firecracker Witch
Barbarian Barrel
Knight Cannon Firecracker Witch
The Log
Cannon Firecracker Hog Rider Witch
Earthquake
Cannon Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Witch P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Witch
Poison
Cannon Firecracker Witch
Lightning
Knight Cannon Witch Goblinstein
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Hog Rider Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Witch The Log
Cannon
Firecracker
Knight Hog Rider P.E.K.K.A
Hog Rider
Knight Firecracker The Log Witch
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Witch The Log
The Log
Hog Rider Knight P.E.K.K.A
Goblinstein

Defense Synergies 5 6

Knight
Cannon Firecracker Witch The Log
Cannon
Knight The Log Firecracker Witch
Firecracker
Knight The Log Cannon P.E.K.K.A
Hog Rider
Witch
Knight Cannon The Log
P.E.K.K.A
The Log Firecracker
The Log
Cannon Firecracker P.E.K.K.A Knight Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
P.E.K.K.A Knight Cannon Firecracker Witch The Log
Cannon Witch P.E.K.K.A Knight
Cannon Witch P.E.K.K.A Knight Firecracker
Firecracker P.E.K.K.A The Log
The Log Cannon Firecracker
Cannon Firecracker Witch
Cannon P.E.K.K.A The Log
Cannon Witch P.E.K.K.A
Knight Cannon Firecracker
Witch Knight Cannon Firecracker The Log
Firecracker Witch
Cannon P.E.K.K.A Knight Witch The Log
Cannon Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A The Log
Knight Cannon Firecracker Witch P.E.K.K.A
Cannon Knight Firecracker Witch The Log
Witch The Log Knight Cannon Firecracker
P.E.K.K.A Cannon
Knight Cannon Firecracker Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Knight Firecracker The Log
P.E.K.K.A Knight Witch The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon Witch
Firecracker Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Witch The Log
Witch P.E.K.K.A Cannon
P.E.K.K.A Knight Witch
P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Witch
Cannon Firecracker Witch
Witch Knight Firecracker P.E.K.K.A The Log
Cannon Firecracker Witch P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Witch
Firecracker Witch
The Log
Knight Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
P.E.K.K.A
Firecracker

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