My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Lumberjack
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Wizard Lumberjack
The Log
Cannon Firecracker Hog Rider Lumberjack
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Wizard Lumberjack
Fireball
Cannon Firecracker Hog Rider Wizard Lumberjack
Poison
Cannon Firecracker Wizard
Lightning
Knight Cannon Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Cannon Firecracker Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wizard The Log Lumberjack
Cannon
Firecracker
Knight Hog Rider Lumberjack
Hog Rider
Knight Firecracker Rage The Log Wizard Lumberjack
Wizard
Knight Hog Rider Rage Lumberjack
Rage
Hog Rider Wizard
The Log
Hog Rider Knight Lumberjack
Lumberjack
Knight Firecracker Hog Rider Wizard The Log

Defense Synergies 4 10

Knight
Cannon Firecracker Wizard The Log Lumberjack
Cannon
Knight The Log Firecracker Wizard Lumberjack
Firecracker
Knight The Log Cannon Lumberjack
Hog Rider
Wizard
Knight Cannon The Log Lumberjack
Rage
The Log
Cannon Firecracker Knight Wizard Lumberjack
Lumberjack
Knight Cannon Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Wizard The Log
Lumberjack Knight Cannon Firecracker The Log
Cannon Lumberjack Knight
Cannon Lumberjack Knight Firecracker
Firecracker The Log Lumberjack
The Log Cannon Firecracker Lumberjack
Cannon Firecracker Wizard
Cannon The Log
Cannon Lumberjack
Knight Cannon Firecracker Lumberjack
Knight Cannon Firecracker Wizard The Log Lumberjack
Firecracker Wizard
Cannon Lumberjack Knight Wizard The Log
Wizard Cannon Firecracker The Log Lumberjack
Knight Cannon Lumberjack
Cannon The Log Lumberjack
Wizard Knight Cannon Firecracker Lumberjack
Cannon Knight Firecracker Wizard The Log Lumberjack
Wizard The Log Knight Cannon Firecracker Lumberjack
Cannon Lumberjack
Wizard Knight Cannon Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Firecracker Wizard The Log Lumberjack
Lumberjack Knight The Log
Lumberjack Knight The Log
Knight Cannon Lumberjack
Firecracker Wizard
Knight Lumberjack
Knight Lumberjack
Knight Firecracker The Log
Cannon
Knight Lumberjack
The Log
Knight Cannon Wizard Lumberjack
Wizard Cannon Firecracker
Knight Firecracker The Log Lumberjack
Cannon Firecracker Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Lumberjack
Firecracker Knight Wizard The Log
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Firecracker Wizard
The Log
Knight Firecracker Wizard Lumberjack
The Log Firecracker Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: