My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Cannon Minion Horde
Zap
Cannon Firecracker Minion Horde Goblin Giant
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Knight Firecracker Minion Horde
Fireball
Cannon Firecracker Minion Horde
Poison
Cannon Firecracker Minion Horde
Lightning
Knight Cannon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Cannon Firecracker Fireball Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Minion Horde Fireball The Log
Cannon
Firecracker
Knight Goblin Giant
Minion Horde
Rage Knight Goblin Giant
Fireball
Goblin Giant Knight The Log
Rage
Minion Horde Goblin Giant
Goblin Giant
Fireball Firecracker Minion Horde Rage The Log
The Log
Knight Fireball Goblin Giant

Defense Synergies 6 7

Knight
Cannon Firecracker Minion Horde Fireball The Log
Cannon
Knight The Log Firecracker Fireball
Firecracker
Knight The Log Cannon
Minion Horde
Knight The Log
Fireball
Goblin Giant The Log Knight Cannon
Rage
Goblin Giant
Fireball The Log
The Log
Cannon Firecracker Fireball Knight Minion Horde Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Minion Horde Fireball Goblin Giant The Log
Minion Horde Knight Cannon Firecracker The Log
Cannon Minion Horde Knight
Cannon Minion Horde Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Cannon Firecracker
Minion Horde Cannon Firecracker Fireball
Cannon Fireball Goblin Giant The Log
Cannon Minion Horde
Knight Cannon Firecracker Minion Horde
Minion Horde Knight Cannon Firecracker Fireball Goblin Giant The Log
Minion Horde Firecracker Fireball
Cannon Minion Horde Knight Fireball The Log
Fireball Cannon Firecracker Minion Horde The Log
Knight Cannon Minion Horde
Minion Horde Cannon Fireball The Log
Minion Horde Knight Cannon Firecracker Fireball
Cannon Fireball Knight Firecracker Minion Horde The Log
The Log Knight Cannon Firecracker Fireball
Cannon
Knight Cannon Firecracker Minion Horde Fireball Goblin Giant The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker The Log
Knight Minion Horde Goblin Giant The Log
Knight Minion Horde Fireball Goblin Giant The Log
Knight Cannon Minion Horde Goblin Giant
Firecracker Fireball Minion Horde Goblin Giant
Knight Minion Horde Fireball Goblin Giant
Knight Minion Horde Goblin Giant
Minion Horde Knight Firecracker Fireball The Log
Cannon Minion Horde Goblin Giant
Knight Minion Horde
Fireball Goblin Giant The Log
Knight Cannon Minion Horde Fireball Goblin Giant
Cannon Firecracker Minion Horde Fireball
Knight Firecracker Minion Horde Fireball Goblin Giant The Log
Cannon Firecracker Minion Horde Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Minion Horde The Log
Firecracker Fireball The Log
Minion Horde Fireball Goblin Giant The Log
Knight Firecracker Fireball The Log
Fireball Firecracker Minion Horde The Log
Firecracker Fireball Minion Horde Goblin Giant
Firecracker Minion Horde The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Minion Horde Fireball
Firecracker Knight Minion Horde Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Minion Horde Fireball
Firecracker Fireball The Log
Firecracker Minion Horde Fireball The Log
Firecracker Minion Horde Fireball The Log
Fireball
Minion Horde
Firecracker Fireball The Log
Firecracker Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
Firecracker The Log Fireball
Minion Horde
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Minion Horde Fireball
Firecracker Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log
Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball The Log
Minion Horde Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker Minion Horde
The Log Firecracker Fireball
Fireball
Firecracker Minion Horde
Firecracker Minion Horde Fireball The Log
Firecracker Fireball
Firecracker Fireball Goblin Giant The Log
Fireball Firecracker

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