My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Firecracker Skeleton Army
Barbarian Barrel
Knight Cannon Firecracker Skeleton Army
The Log
Cannon Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Skeleton Army
Fireball
Cannon Firecracker Skeleton Army
Poison
Cannon Firecracker Skeleton Army
Lightning
Knight Cannon Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Skeleton Army Mini P.E.K.K.A Poison Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Poison The Log
Cannon
Firecracker
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker The Log
Skeleton Army
Poison
Knight The Log
The Log
Knight Mini P.E.K.K.A Poison
Goblinstein

Defense Synergies 5 13

Knight
Cannon Firecracker Mini P.E.K.K.A Skeleton Army Poison The Log
Cannon
Knight The Log Firecracker Mini P.E.K.K.A Skeleton Army Poison
Firecracker
Knight The Log Cannon Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
The Log Knight Cannon Firecracker Skeleton Army
Skeleton Army
Knight Cannon Firecracker Mini P.E.K.K.A The Log
Poison
Knight Cannon The Log
The Log
Cannon Firecracker Mini P.E.K.K.A Knight Skeleton Army Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Mini P.E.K.K.A Skeleton Army Knight Cannon Firecracker The Log
Cannon Mini P.E.K.K.A Skeleton Army Knight
Cannon Mini P.E.K.K.A Skeleton Army Knight Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army Poison The Log
Skeleton Army The Log Cannon Firecracker
Cannon Firecracker Poison
Cannon Poison The Log
Cannon Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Cannon Firecracker Mini P.E.K.K.A
Skeleton Army Poison Knight Cannon Firecracker The Log
Firecracker Poison
Cannon Mini P.E.K.K.A Skeleton Army Knight The Log
Skeleton Army Cannon Firecracker Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Skeleton Army Knight Cannon
Skeleton Army Cannon Mini P.E.K.K.A The Log
Knight Cannon Firecracker Mini P.E.K.K.A Skeleton Army Poison
Cannon Knight Firecracker Skeleton Army The Log
Poison The Log Knight Cannon Firecracker
Mini P.E.K.K.A Cannon
Skeleton Army Knight Cannon Firecracker Mini P.E.K.K.A Poison The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army
Poison Knight Firecracker Mini P.E.K.K.A The Log
Skeleton Army Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Knight The Log
Knight Cannon Mini P.E.K.K.A Skeleton Army
Firecracker Poison
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Knight Skeleton Army
Knight Firecracker Mini P.E.K.K.A Skeleton Army Poison The Log
Cannon Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army Poison The Log
Mini P.E.K.K.A Skeleton Army Knight Cannon
Cannon Firecracker Skeleton Army
Skeleton Army Knight Firecracker Mini P.E.K.K.A Poison The Log
Poison Cannon Firecracker Mini P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log
Firecracker Poison The Log
Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Mini P.E.K.K.A Poison
Firecracker Poison Knight The Log
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Firecracker Poison
Mini P.E.K.K.A
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Skeleton Army
Poison Firecracker
The Log
Poison Knight Firecracker Mini P.E.K.K.A
The Log Firecracker Poison
Poison
Firecracker
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
Firecracker

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