My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Musketeer Goblin Barrel
Zap
Cannon Firecracker Mortar Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Mortar Musketeer Goblin Barrel
The Log
Cannon Firecracker Musketeer Goblin Barrel
Earthquake
Cannon Firecracker Mortar Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Musketeer Goblin Barrel P.E.K.K.A
Fireball
Cannon Firecracker Mortar Musketeer Goblin Barrel
Poison
Cannon Firecracker Mortar Musketeer
Lightning
Knight Cannon Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Goblin Barrel Mortar Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Musketeer Goblin Barrel The Log
Cannon
Firecracker
Knight Mortar Goblin Barrel P.E.K.K.A
Mortar
Knight Firecracker Musketeer The Log
Musketeer
Knight Mortar P.E.K.K.A The Log
Goblin Barrel
Knight Firecracker P.E.K.K.A
P.E.K.K.A
Firecracker Musketeer Goblin Barrel The Log
The Log
Knight Mortar Musketeer P.E.K.K.A

Defense Synergies 8 9

Knight
Cannon Firecracker Musketeer Mortar The Log
Cannon
Knight Musketeer The Log Firecracker
Firecracker
Knight The Log Cannon Mortar Musketeer P.E.K.K.A
Mortar
Knight Firecracker Musketeer The Log
Musketeer
Knight Cannon The Log Firecracker Mortar P.E.K.K.A
Goblin Barrel
P.E.K.K.A
The Log Firecracker Musketeer
The Log
Cannon Firecracker Musketeer P.E.K.K.A Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Mortar Musketeer The Log
P.E.K.K.A Knight Cannon Firecracker Mortar Musketeer The Log
Cannon Mortar P.E.K.K.A Knight Musketeer
Cannon P.E.K.K.A Knight Firecracker Mortar Musketeer
Firecracker P.E.K.K.A The Log
The Log Cannon Firecracker Musketeer
Musketeer Cannon Firecracker Mortar
Cannon Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Mortar Musketeer
Knight Cannon Firecracker Musketeer
Knight Cannon Firecracker Musketeer The Log
Musketeer Firecracker
Cannon Mortar P.E.K.K.A Knight Musketeer The Log
Cannon Firecracker Mortar P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Mortar
Cannon Mortar P.E.K.K.A The Log
Knight Cannon Firecracker Mortar Musketeer P.E.K.K.A
Cannon Mortar Knight Firecracker Musketeer The Log
Mortar The Log Knight Cannon Firecracker Musketeer
P.E.K.K.A Cannon Mortar Musketeer
Knight Cannon Firecracker Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Firecracker Mortar Musketeer The Log
P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Cannon Musketeer
Firecracker Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Mortar The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A The Log
P.E.K.K.A Knight Cannon
Cannon Firecracker Musketeer
Knight Firecracker Mortar Musketeer P.E.K.K.A The Log
Cannon Firecracker Musketeer P.E.K.K.A The Log
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Musketeer The Log
Firecracker Mortar Musketeer The Log
The Log
Knight Firecracker Musketeer The Log
Firecracker Mortar The Log
Firecracker Musketeer
Firecracker Mortar Musketeer The Log
The Log Firecracker
The Log Firecracker Mortar
Musketeer
Firecracker Knight Mortar Musketeer The Log
Firecracker Musketeer
Knight Firecracker Mortar Musketeer The Log
Firecracker Mortar Musketeer
Firecracker Mortar Musketeer The Log
Firecracker Mortar Musketeer The Log
Firecracker Mortar Musketeer The Log
Mortar
Firecracker Mortar Musketeer The Log
Firecracker Mortar The Log
Musketeer The Log
Musketeer The Log
Mortar Musketeer The Log
Firecracker The Log Mortar
Firecracker Mortar The Log Musketeer
Mortar Musketeer The Log
Firecracker Mortar Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer
Mortar Musketeer The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Musketeer
Firecracker Musketeer
The Log
Knight Firecracker Musketeer
The Log Firecracker Mortar Musketeer
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Mortar Musketeer The Log
P.E.K.K.A
Firecracker Mortar

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