My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon Little Prince
Zap
Cannon Firecracker Bandit Little Prince
Barbarian Barrel
Knight Cannon Firecracker Bandit Little Prince
The Log
Cannon Firecracker Bandit Little Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Bowler Bandit Little Prince
Fireball
Cannon Firecracker Bowler Bandit Little Prince
Poison
Cannon Firecracker Little Prince
Lightning
Knight Cannon Bowler Bandit Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Bandit Little Prince Poison Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Poison The Log Little Prince
Cannon
Firecracker
Knight Bowler Bandit
Poison
Knight Bowler The Log
Bowler
Firecracker Poison The Log Little Prince
The Log
Knight Poison Bowler Bandit Little Prince
Bandit
Firecracker The Log Little Prince
Little Prince
Knight Bowler The Log Bandit

Defense Synergies 6 15

Knight
Cannon Firecracker Little Prince Poison Bowler The Log
Cannon
Knight The Log Firecracker Poison Bowler Bandit Little Prince
Firecracker
Knight The Log Cannon Bandit
Poison
Knight Cannon The Log
Bowler
The Log Knight Cannon Bandit Little Prince
The Log
Cannon Firecracker Bowler Knight Poison Bandit Little Prince
Bandit
Cannon Firecracker Bowler The Log Little Prince
Little Prince
Knight Cannon Bowler The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Cannon Firecracker The Log
Knight Cannon Firecracker The Log Bandit
Cannon Bowler Knight Bandit
Cannon Knight Firecracker Bowler Bandit
Firecracker Poison Bowler The Log
Bowler The Log Cannon Firecracker Bandit
Cannon Firecracker Poison Little Prince
Bowler Cannon Poison The Log Bandit
Cannon
Knight Cannon Firecracker Bowler Bandit Little Prince
Poison Knight Cannon Firecracker Bowler The Log Bandit
Firecracker Poison
Cannon Bowler Knight The Log Bandit
Bowler Cannon Firecracker Poison The Log
Knight Cannon Bandit
Cannon Bowler The Log Bandit
Knight Cannon Firecracker Poison Bowler
Cannon Knight Firecracker Bowler The Log Bandit Little Prince
Poison The Log Knight Cannon Firecracker Bowler Bandit Little Prince
Cannon
Bowler Knight Cannon Firecracker Poison The Log Bandit Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Bandit
Poison Bandit Knight Firecracker Bowler The Log
Bandit Knight Bowler The Log
Bowler Knight The Log Bandit
Knight Cannon Bowler Bandit
Firecracker Poison
Knight Bowler Bandit
Knight
Knight Firecracker Poison The Log Bandit
Cannon
Knight Bowler
Poison Bowler The Log
Bowler Knight Cannon Bandit
Cannon Firecracker Bowler
Knight Firecracker Poison Bowler The Log Little Prince
Poison Bowler Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log Bandit
Firecracker Poison Bowler The Log Bandit
Poison The Log Bandit
Knight Firecracker Poison The Log
Poison Firecracker Bowler The Log
Firecracker Poison
Firecracker Poison Bowler The Log
Poison The Log Firecracker Bowler
Poison The Log Firecracker Bandit
Poison Bowler
Firecracker Poison Knight Bowler The Log Bandit
Poison Firecracker
Poison Knight Firecracker Bowler The Log Bandit
Firecracker Poison Bandit
Firecracker Poison The Log
Firecracker Poison Bowler The Log Bandit
Firecracker Poison Bowler The Log Bandit
Poison
Firecracker Poison Bowler The Log Bandit
Firecracker Poison Bowler The Log Little Prince
Poison Bowler The Log
Poison
Bowler The Log
Poison The Log
Firecracker Poison The Log Bowler Little Prince
Firecracker Poison The Log Bowler Bandit
Poison Bowler The Log Bandit
Poison Firecracker The Log Bandit
Poison Firecracker Little Prince
Firecracker Poison
Bowler
Poison The Log Bandit
Firecracker Poison
Firecracker Poison Bowler The Log
Bandit
Poison Firecracker
The Log
Poison Knight Firecracker Bowler
The Log Firecracker Poison Bowler
Poison
Firecracker
Firecracker Poison Bowler The Log
Firecracker Poison
Poison Firecracker Bowler The Log Bandit Little Prince
Firecracker Bowler
Poison

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