My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon
Zap
Cannon Firecracker Balloon
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Balloon
Fireball
Cannon Firecracker Balloon
Poison
Cannon Firecracker Balloon
Lightning
Knight Cannon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Rage Tornado Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Cannon Firecracker Tornado Balloon Goblin Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Cannon Firecracker

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon
Cannon
Firecracker
Knight Tornado Balloon
Rocket
Tornado
Rage
Balloon Goblin Machine
Tornado
Rocket Firecracker Balloon
Balloon
Knight Rage Firecracker Tornado
Goblin Machine
Rage

Defense Synergies 3 4

Knight
Cannon Firecracker Tornado
Cannon
Knight Firecracker Rocket
Firecracker
Knight Cannon Tornado
Rocket
Tornado Cannon
Rage
Tornado
Rocket Knight Firecracker
Balloon
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Firecracker
Knight Cannon Firecracker
Cannon Rocket Tornado Knight
Cannon Knight Firecracker
Firecracker Rocket Tornado
Tornado Cannon Firecracker
Rocket Tornado Cannon Firecracker
Rocket Cannon
Cannon Tornado
Knight Tornado Cannon Firecracker
Knight Cannon Firecracker Tornado
Firecracker Tornado
Cannon Knight Rocket
Rocket Cannon Firecracker Tornado
Knight Cannon
Rocket Tornado Cannon
Knight Cannon Firecracker Tornado
Cannon Knight Firecracker Tornado
Tornado Knight Cannon Firecracker
Cannon Tornado
Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker Rocket
Knight Rocket
Rocket Knight Tornado
Knight Cannon
Firecracker Rocket Tornado
Rocket Knight
Knight
Rocket Knight Firecracker Tornado
Cannon
Knight
Rocket Tornado
Rocket Knight Cannon
Cannon Firecracker
Knight Firecracker Rocket Tornado
Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket
Firecracker Tornado
Rocket
Knight Firecracker Rocket
Rocket Firecracker
Firecracker Rocket Tornado Goblin Machine
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Rocket Tornado
Firecracker Rocket Knight Tornado Goblin Machine
Firecracker Rocket Tornado
Rocket Knight Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket
Rocket Tornado
Rocket
Rocket Firecracker Goblin Machine
Rocket Firecracker Tornado Goblin Machine
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Firecracker Tornado Goblin Machine
Firecracker Tornado
Tornado
Rocket Firecracker Tornado
Firecracker Tornado
Rocket Firecracker
Rocket
Rocket Firecracker
Rocket Firecracker
Rocket
Rocket Firecracker Tornado
Knight Firecracker Rocket
Firecracker
Rocket Tornado
Firecracker
Firecracker Rocket Tornado
Firecracker Rocket Tornado
Firecracker Rocket Tornado
Firecracker Rocket

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