My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Giant Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Cannon Goblin Gang Dart Goblin Inferno Dragon
Zap
Cannon Goblin Gang Dart Goblin Inferno Dragon
Barbarian Barrel
Knight Cannon Goblin Gang Dart Goblin Magic Archer
The Log
Cannon Goblin Gang Dart Goblin Mini P.E.K.K.A
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Cannon Goblin Gang Dart Goblin Inferno Dragon Magic Archer
Poison
Cannon Goblin Gang Dart Goblin Magic Archer
Lightning
Knight Cannon Mini P.E.K.K.A Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Gang Dart Goblin Mini P.E.K.K.A Inferno Dragon Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Gang Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Magic Archer
Cannon
Goblin Gang
Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Goblin Gang
Mini P.E.K.K.A
Goblin Gang Electro Giant Magic Archer
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Giant
Magic Archer
Knight Mini P.E.K.K.A

Defense Synergies 4 17

Knight
Cannon Goblin Gang Dart Goblin Magic Archer Mini P.E.K.K.A
Cannon
Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Giant Inferno Dragon Magic Archer
Goblin Gang
Knight Cannon Dart Goblin Mini P.E.K.K.A Inferno Dragon Magic Archer
Dart Goblin
Knight Cannon Goblin Gang Mini P.E.K.K.A Inferno Dragon Magic Archer
Mini P.E.K.K.A
Knight Cannon Goblin Gang Dart Goblin Electro Giant Magic Archer
Electro Giant
Cannon Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Cannon Goblin Gang Dart Goblin Electro Giant
Magic Archer
Knight Cannon Goblin Gang Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Magic Archer
Mini P.E.K.K.A Inferno Dragon Knight Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang Mini P.E.K.K.A Knight Dart Goblin Inferno Dragon
Cannon Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Dart Goblin
Mini P.E.K.K.A
Goblin Gang Cannon Dart Goblin Magic Archer
Dart Goblin Inferno Dragon Cannon Goblin Gang Magic Archer
Cannon Dart Goblin Electro Giant Magic Archer
Cannon Mini P.E.K.K.A Inferno Dragon Goblin Gang
Knight Goblin Gang Cannon Dart Goblin Mini P.E.K.K.A
Goblin Gang Dart Goblin Knight Cannon Electro Giant Magic Archer
Inferno Dragon Goblin Gang Dart Goblin Magic Archer
Cannon Mini P.E.K.K.A Knight Goblin Gang
Cannon Goblin Gang Dart Goblin Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Inferno Dragon Knight Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Electro Giant Inferno Dragon
Knight Cannon Goblin Gang Mini P.E.K.K.A
Cannon Knight Goblin Gang Dart Goblin Magic Archer
Knight Cannon Dart Goblin Inferno Dragon Magic Archer
Mini P.E.K.K.A Cannon Dart Goblin Inferno Dragon
Goblin Gang Knight Cannon Dart Goblin Mini P.E.K.K.A Electro Giant
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Electro Giant
Knight Goblin Gang Mini P.E.K.K.A Inferno Dragon Magic Archer
Goblin Gang Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Knight
Knight Cannon Goblin Gang Mini P.E.K.K.A Inferno Dragon
Electro Giant Goblin Gang Dart Goblin Magic Archer
Goblin Gang Mini P.E.K.K.A Knight Dart Goblin
Mini P.E.K.K.A Knight Inferno Dragon
Knight Mini P.E.K.K.A Inferno Dragon Magic Archer
Cannon Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Knight Cannon Goblin Gang
Cannon Dart Goblin Electro Giant Magic Archer
Goblin Gang Electro Giant Knight Dart Goblin Mini P.E.K.K.A Inferno Dragon Magic Archer
Cannon Dart Goblin Mini P.E.K.K.A Electro Giant Inferno Dragon Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin
Magic Archer
Electro Giant Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Goblin Gang Mini P.E.K.K.A
Knight Dart Goblin Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Magic Archer
Dart Goblin Electro Giant Magic Archer
Magic Archer
Electro Giant Magic Archer
Inferno Dragon
Dart Goblin Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Electro Giant Magic Archer
Dart Goblin Electro Giant
Mini P.E.K.K.A
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Magic Archer
Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Magic Archer
Dart Goblin Magic Archer
Electro Giant
Dart Goblin
Electro Giant Goblin Gang Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Electro Giant Magic Archer
Inferno Dragon
Dart Goblin

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