My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards
Giant Snowball
Cannon Goblin Gang Musketeer Goblin Barrel Guards
Zap
Cannon Goblin Gang Goblin Barrel Guards
Barbarian Barrel
Knight Cannon Goblin Gang Musketeer Goblin Barrel Guards
The Log
Cannon Goblin Gang Musketeer Goblin Barrel Guards
Earthquake
Cannon Goblin Gang Goblin Barrel Guards
Arrows
Goblin Gang Goblin Barrel Guards
Royal Delivery
Knight Goblin Gang Musketeer Goblin Barrel Guards
Fireball
Cannon Goblin Gang Musketeer Goblin Barrel
Poison
Cannon Goblin Gang Musketeer Guards
Lightning
Knight Cannon Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Gang Goblin Barrel Guards Fireball Musketeer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Gang Goblin Barrel

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Goblin Barrel Fireball
Cannon
Goblin Gang
Knight Goblin Barrel
Fireball
Knight
Musketeer
Knight
Goblin Barrel
Knight Goblin Gang Guards
Guards
Goblin Barrel
Goblinstein

Defense Synergies 6 6

Knight
Cannon Goblin Gang Musketeer Fireball
Cannon
Knight Musketeer Goblin Gang Fireball Guards
Goblin Gang
Knight Musketeer Cannon Guards
Fireball
Knight Cannon Musketeer
Musketeer
Knight Cannon Goblin Gang Guards Fireball
Goblin Barrel
Guards
Musketeer Cannon Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer
Knight Cannon Goblin Gang Musketeer
Cannon Goblin Gang Knight Musketeer
Cannon Knight Goblin Gang Musketeer Guards
Fireball
Goblin Gang Fireball Cannon Musketeer Guards
Musketeer Cannon Goblin Gang Fireball
Cannon Fireball Musketeer
Cannon Goblin Gang Musketeer
Knight Goblin Gang Guards Cannon Musketeer
Goblin Gang Guards Knight Cannon Fireball Musketeer
Musketeer Goblin Gang Fireball
Cannon Knight Goblin Gang Fireball Musketeer Guards
Fireball Cannon Goblin Gang Guards
Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball
Knight Cannon Goblin Gang Fireball Musketeer
Cannon Fireball Knight Goblin Gang Musketeer Guards
Knight Cannon Fireball Musketeer Guards
Cannon Musketeer
Goblin Gang Knight Cannon Fireball Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Fireball
Fireball Knight Goblin Gang Musketeer
Goblin Gang Guards Knight Musketeer
Goblin Gang Guards Knight Fireball Musketeer
Knight Cannon Goblin Gang Musketeer Guards
Fireball Goblin Gang Musketeer
Goblin Gang Guards Knight Fireball Musketeer
Knight
Knight Fireball
Cannon Goblin Gang Musketeer Guards
Knight Musketeer Guards
Fireball Guards
Knight Cannon Goblin Gang Fireball Guards
Cannon Fireball Musketeer
Goblin Gang Guards Knight Fireball Musketeer
Cannon Fireball Musketeer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Guards
Fireball Musketeer
Fireball
Knight Fireball Musketeer Guards
Fireball
Fireball Musketeer
Musketeer
Fireball
Fireball
Goblin Gang Fireball Musketeer Guards
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball
Fireball
Goblin Gang Fireball Musketeer Guards
Fireball Musketeer
Fireball
Fireball Knight Goblin Gang Musketeer
Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer
Fireball

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