My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang Baby Dragon
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker Electro Wizard
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Baby Dragon Electro Wizard
Fireball
Cannon Goblin Gang Firecracker Baby Dragon Electro Wizard
Poison
Cannon Goblin Gang Firecracker Electro Wizard
Lightning
Knight Cannon Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Firecracker Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Baby Dragon The Log Electro Wizard
Cannon
Goblin Gang
Knight Firecracker Baby Dragon
Firecracker
Knight Goblin Gang Baby Dragon Mega Knight
Baby Dragon
Knight Goblin Gang Firecracker Electro Wizard Mega Knight
The Log
Knight Mega Knight
Electro Wizard
Knight Baby Dragon Mega Knight
Mega Knight
Firecracker Baby Dragon The Log Electro Wizard

Defense Synergies 6 17

Knight
Cannon Goblin Gang Firecracker Electro Wizard Baby Dragon The Log
Cannon
Knight The Log Goblin Gang Firecracker Baby Dragon Electro Wizard
Goblin Gang
Knight Cannon Firecracker The Log Electro Wizard
Firecracker
Knight The Log Cannon Goblin Gang Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Knight Cannon Firecracker The Log Mega Knight
The Log
Cannon Firecracker Knight Goblin Gang Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Knight Cannon Goblin Gang Firecracker The Log Mega Knight
Mega Knight
Firecracker Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Baby Dragon The Log Electro Wizard
Knight Cannon Goblin Gang Firecracker The Log Electro Wizard Mega Knight
Cannon Goblin Gang Mega Knight Knight Electro Wizard
Cannon Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Cannon Firecracker Baby Dragon Electro Wizard Mega Knight
Electro Wizard Cannon Goblin Gang Firecracker Baby Dragon
Cannon Baby Dragon The Log Electro Wizard Mega Knight
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker Electro Wizard Mega Knight
Goblin Gang Electro Wizard Knight Cannon Firecracker Baby Dragon The Log Mega Knight
Goblin Gang Firecracker Baby Dragon Electro Wizard
Cannon Mega Knight Knight Goblin Gang The Log Electro Wizard
Mega Knight Cannon Goblin Gang Firecracker Baby Dragon The Log Electro Wizard
Knight Cannon Goblin Gang Electro Wizard Mega Knight
Cannon Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Knight Cannon Goblin Gang Firecracker Electro Wizard
Cannon Mega Knight Knight Goblin Gang Firecracker Baby Dragon The Log Electro Wizard
Baby Dragon The Log Knight Cannon Firecracker Electro Wizard Mega Knight
Cannon Electro Wizard
Goblin Gang Mega Knight Knight Cannon Firecracker Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Electro Wizard
Electro Wizard Knight Goblin Gang Firecracker Baby Dragon The Log Mega Knight
Goblin Gang Mega Knight Knight The Log Electro Wizard
Goblin Gang Mega Knight Knight The Log Electro Wizard
Knight Cannon Goblin Gang Mega Knight
Firecracker Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker Baby Dragon The Log
Cannon Goblin Gang
Mega Knight Knight
Mega Knight The Log Electro Wizard
Mega Knight Knight Cannon Goblin Gang
Cannon Firecracker Baby Dragon Mega Knight
Goblin Gang Electro Wizard Knight Firecracker Baby Dragon The Log
Mega Knight Cannon Firecracker Baby Dragon The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Knight Firecracker The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Goblin Gang Electro Wizard
Firecracker Knight The Log Electro Wizard
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Electro Wizard Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Mega Knight
Firecracker The Log Baby Dragon Electro Wizard
Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Goblin Gang
Firecracker Baby Dragon Electro Wizard
The Log
Knight Goblin Gang Firecracker Baby Dragon Electro Wizard Mega Knight
The Log Firecracker Baby Dragon
Firecracker Mega Knight
Goblin Gang Firecracker Baby Dragon The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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