My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Ram Rider
Giant Snowball
Cannon Goblin Gang Balloon Ram Rider
Zap
Cannon Goblin Gang Firecracker Balloon Ram Rider
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker Electro Wizard
The Log
Cannon Goblin Gang Firecracker Ram Rider
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Balloon Electro Wizard Ram Rider
Fireball
Cannon Goblin Gang Firecracker Balloon Electro Wizard Ram Rider
Poison
Cannon Goblin Gang Firecracker Balloon Electro Wizard
Lightning
Knight Cannon Balloon Electro Wizard Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Firecracker Electro Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Balloon The Log Electro Wizard Ram Rider
Cannon
Goblin Gang
Knight Firecracker Balloon
Firecracker
Knight Goblin Gang Balloon Ram Rider
Balloon
Knight Goblin Gang Firecracker The Log Electro Wizard
The Log
Knight Balloon Ram Rider
Electro Wizard
Knight Balloon Ram Rider
Ram Rider
Knight Firecracker The Log Electro Wizard

Defense Synergies 6 11

Knight
Cannon Goblin Gang Firecracker Electro Wizard The Log
Cannon
Knight The Log Goblin Gang Firecracker Electro Wizard
Goblin Gang
Knight Cannon Firecracker The Log Electro Wizard
Firecracker
Knight The Log Cannon Goblin Gang Electro Wizard
Balloon
The Log
Cannon Firecracker Knight Goblin Gang Electro Wizard Ram Rider
Electro Wizard
Knight Cannon Goblin Gang Firecracker The Log Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log Electro Wizard Ram Rider
Knight Cannon Goblin Gang Firecracker The Log Electro Wizard Ram Rider
Cannon Goblin Gang Ram Rider Knight Electro Wizard
Cannon Knight Goblin Gang Firecracker Electro Wizard Ram Rider
Firecracker The Log
Goblin Gang The Log Cannon Firecracker Electro Wizard
Electro Wizard Ram Rider Cannon Goblin Gang Firecracker
Cannon The Log Electro Wizard Ram Rider
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker Electro Wizard
Goblin Gang Electro Wizard Knight Cannon Firecracker The Log Ram Rider
Goblin Gang Firecracker Electro Wizard Ram Rider
Cannon Knight Goblin Gang The Log Electro Wizard Ram Rider
Cannon Goblin Gang Firecracker The Log Electro Wizard
Knight Cannon Goblin Gang Electro Wizard Ram Rider
Cannon Goblin Gang The Log Electro Wizard Ram Rider
Knight Cannon Goblin Gang Firecracker Electro Wizard
Cannon Knight Goblin Gang Firecracker The Log Electro Wizard Ram Rider
The Log Knight Cannon Firecracker Electro Wizard Ram Rider
Cannon Electro Wizard Ram Rider
Goblin Gang Knight Cannon Firecracker The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Knight Goblin Gang Firecracker The Log
Goblin Gang Knight The Log Electro Wizard Ram Rider
Goblin Gang Knight The Log Electro Wizard Ram Rider
Knight Cannon Goblin Gang Ram Rider
Firecracker Goblin Gang Electro Wizard Ram Rider
Goblin Gang Knight Electro Wizard Ram Rider
Knight
Electro Wizard Knight Firecracker The Log
Cannon Goblin Gang
Knight
The Log Electro Wizard
Knight Cannon Goblin Gang Ram Rider
Cannon Firecracker
Goblin Gang Electro Wizard Knight Firecracker The Log
Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Electro Wizard Ram Rider
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Goblin Gang Electro Wizard
Firecracker Knight The Log Electro Wizard Ram Rider
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Electro Wizard Ram Rider
The Log Ram Rider
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Goblin Gang
Firecracker Electro Wizard Ram Rider
The Log
Knight Goblin Gang Firecracker Electro Wizard
The Log Firecracker
Firecracker
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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