My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Goblin Giant Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang Mega Minion
Zap
Cannon Goblin Gang Goblin Giant
Barbarian Barrel
Knight Cannon Goblin Gang Valkyrie Electro Wizard
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mega Minion Valkyrie Electro Wizard
Fireball
Cannon Goblin Gang Mega Minion Electro Wizard
Poison
Cannon Goblin Gang Mega Minion Electro Wizard
Lightning
Knight Cannon Mega Minion Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Gang Mega Minion Valkyrie Electro Wizard Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Gang Mega Minion

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Electro Wizard
Cannon
Goblin Gang
Knight Valkyrie Goblin Giant
Mega Minion
Knight Goblin Giant Valkyrie
Valkyrie
Goblin Gang Mega Minion Electro Wizard
Goblin Giant
Mega Minion Goblin Gang Electro Wizard
Electro Wizard
Knight Valkyrie Goblin Giant
Goblinstein

Defense Synergies 4 10

Knight
Cannon Goblin Gang Mega Minion Electro Wizard
Cannon
Knight Goblin Gang Mega Minion Valkyrie Electro Wizard
Goblin Gang
Knight Cannon Valkyrie Electro Wizard
Mega Minion
Knight Cannon Valkyrie Electro Wizard
Valkyrie
Cannon Goblin Gang Mega Minion Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Knight Cannon Goblin Gang Mega Minion Valkyrie Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mega Minion Valkyrie Goblin Giant Electro Wizard
Knight Cannon Goblin Gang Mega Minion Valkyrie Electro Wizard
Cannon Goblin Gang Knight Mega Minion Valkyrie Electro Wizard
Cannon Knight Goblin Gang Mega Minion Valkyrie Electro Wizard
Valkyrie
Goblin Gang Cannon Mega Minion Valkyrie Electro Wizard
Mega Minion Electro Wizard Cannon Goblin Gang
Cannon Valkyrie Goblin Giant Electro Wizard
Cannon Goblin Gang
Knight Goblin Gang Cannon Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Knight Cannon Mega Minion Goblin Giant
Mega Minion Goblin Gang Electro Wizard
Cannon Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie Cannon Goblin Gang Mega Minion Electro Wizard
Knight Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Electro Wizard
Knight Cannon Goblin Gang Valkyrie Electro Wizard
Cannon Valkyrie Knight Goblin Gang Mega Minion Electro Wizard
Valkyrie Knight Cannon Mega Minion Electro Wizard
Cannon Electro Wizard
Goblin Gang Valkyrie Knight Cannon Goblin Giant Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Electro Wizard
Electro Wizard Knight Goblin Gang Mega Minion Valkyrie
Goblin Gang Knight Valkyrie Goblin Giant Electro Wizard
Goblin Gang Valkyrie Knight Goblin Giant Electro Wizard
Knight Cannon Goblin Gang Valkyrie Goblin Giant
Goblin Gang Goblin Giant Electro Wizard
Goblin Gang Knight Mega Minion Valkyrie Goblin Giant Electro Wizard
Knight Valkyrie Goblin Giant
Electro Wizard Knight Mega Minion Valkyrie
Cannon Goblin Gang Mega Minion Goblin Giant
Knight Mega Minion Valkyrie
Valkyrie Goblin Giant Electro Wizard
Knight Cannon Goblin Gang Valkyrie Goblin Giant
Cannon Valkyrie
Goblin Gang Electro Wizard Knight Mega Minion Valkyrie Goblin Giant
Valkyrie Cannon Mega Minion Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Electro Wizard
Goblin Giant
Knight Valkyrie
Valkyrie
Mega Minion Goblin Giant
Goblin Gang Electro Wizard
Knight Valkyrie Electro Wizard
Knight
Mega Minion Electro Wizard
Valkyrie
Valkyrie
Mega Minion
Electro Wizard
Electro Wizard
Electro Wizard Mega Minion
Mega Minion
Electro Wizard
Electro Wizard Goblin Gang
Mega Minion Electro Wizard
Knight Goblin Gang Mega Minion Valkyrie Electro Wizard
Mega Minion
Goblin Gang Electro Wizard
Electro Wizard
Goblin Giant Electro Wizard

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