My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Cannon Goblin Gang Miner
Zap
Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Bomb Tower
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Miner
Fireball
Cannon Goblin Gang Bomb Tower
Poison
Cannon Goblin Gang Bomb Tower
Lightning
Knight Cannon Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Poison

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Royal Delivery Miner Bomb Tower Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Poison The Log Miner
Cannon
Goblin Gang
Knight Miner
Royal Delivery
Bomb Tower
Poison
Miner Knight The Log
The Log
Knight Poison Miner
Miner
Goblin Gang Poison Knight The Log

Defense Synergies 8 11

Knight
Cannon Goblin Gang Royal Delivery Bomb Tower Poison The Log
Cannon
Knight Royal Delivery The Log Goblin Gang Poison
Goblin Gang
Knight Cannon Royal Delivery Bomb Tower The Log Miner
Royal Delivery
Knight Cannon Bomb Tower Goblin Gang The Log
Bomb Tower
Knight Royal Delivery The Log Goblin Gang
Poison
Knight Cannon The Log
The Log
Cannon Bomb Tower Knight Goblin Gang Royal Delivery Poison Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
Bomb Tower Knight Cannon Goblin Gang Royal Delivery The Log
Cannon Goblin Gang Bomb Tower Knight Royal Delivery
Cannon Bomb Tower Knight Goblin Gang
Royal Delivery Bomb Tower Poison The Log
Goblin Gang Royal Delivery The Log Cannon Bomb Tower
Cannon Goblin Gang Royal Delivery Bomb Tower Poison
Cannon Bomb Tower Poison The Log
Cannon Goblin Gang Bomb Tower
Knight Goblin Gang Cannon Royal Delivery Miner
Goblin Gang Poison Knight Cannon Royal Delivery Bomb Tower The Log
Goblin Gang Royal Delivery Poison
Cannon Bomb Tower Knight Goblin Gang Royal Delivery The Log
Bomb Tower Cannon Goblin Gang Royal Delivery Poison The Log
Knight Cannon Goblin Gang Bomb Tower
Bomb Tower Cannon Goblin Gang Royal Delivery The Log
Bomb Tower Knight Cannon Goblin Gang Royal Delivery Poison
Cannon Royal Delivery Bomb Tower Knight Goblin Gang The Log
Royal Delivery Bomb Tower Poison The Log Knight Cannon
Cannon Bomb Tower
Goblin Gang Knight Cannon Royal Delivery Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Delivery
Royal Delivery Poison Knight Goblin Gang Bomb Tower The Log Miner
Goblin Gang Royal Delivery Knight Bomb Tower The Log
Goblin Gang Knight Royal Delivery The Log
Knight Cannon Goblin Gang Royal Delivery
Royal Delivery Poison Goblin Gang Bomb Tower
Goblin Gang Royal Delivery Knight Bomb Tower
Knight Royal Delivery Bomb Tower
Royal Delivery Knight Bomb Tower Poison The Log
Cannon Goblin Gang Royal Delivery
Knight Bomb Tower
Royal Delivery Poison The Log
Royal Delivery Knight Cannon Goblin Gang Bomb Tower
Cannon Bomb Tower
Goblin Gang Knight Royal Delivery Bomb Tower Poison The Log
Poison Cannon Royal Delivery Bomb Tower The Log
Cannon Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log Miner
Poison The Log Miner
Knight Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log Miner
Goblin Gang Poison
Poison Miner Knight The Log
Poison
Poison Knight The Log Miner
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log Miner
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log Miner
Poison The Log Miner
Poison Miner The Log
Poison
Poison
Poison The Log Miner
Poison
Poison The Log
Goblin Gang
Poison
The Log
Poison Miner Knight Goblin Gang
The Log Poison
Poison
Goblin Gang Poison The Log
Poison
Poison The Log Miner

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