My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Valkyrie Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Valkyrie Hog Rider Barbarian Barrel Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Princess
Zap
Cannon Princess
Barbarian Barrel
Knight Cannon Valkyrie Princess
The Log
Cannon Hog Rider Princess
Earthquake
Cannon Hog Rider
Arrows
Princess
Royal Delivery
Knight Valkyrie Hog Rider Princess
Fireball
Cannon Hog Rider Princess
Poison
Cannon Princess
Lightning
Knight Cannon Ice Golem Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie Barbarian Barrel Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Knight Cannon Princess Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Knight Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Princess Fireball Barbarian Barrel
Cannon
Ice Golem
Hog Rider Barbarian Barrel
Fireball
Hog Rider Knight Princess
Valkyrie
Hog Rider
Hog Rider
Knight Ice Golem Fireball Valkyrie Barbarian Barrel Princess
Barbarian Barrel
Knight Ice Golem Hog Rider
Princess
Knight Fireball Hog Rider

Defense Synergies 4 13

Knight
Cannon Princess Fireball Barbarian Barrel
Cannon
Knight Ice Golem Fireball Valkyrie Barbarian Barrel Princess
Ice Golem
Cannon Fireball Barbarian Barrel Princess
Fireball
Barbarian Barrel Knight Cannon Ice Golem Valkyrie Princess
Valkyrie
Cannon Fireball Princess
Hog Rider
Barbarian Barrel
Fireball Knight Cannon Ice Golem Princess
Princess
Knight Cannon Ice Golem Fireball Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Fireball Valkyrie Barbarian Barrel
Knight Cannon Valkyrie
Cannon Knight Valkyrie
Cannon Knight Valkyrie
Fireball Valkyrie Barbarian Barrel Princess
Fireball Barbarian Barrel Cannon Valkyrie
Cannon Fireball Princess
Cannon Ice Golem Fireball Valkyrie Barbarian Barrel
Cannon Princess
Knight Cannon Ice Golem Valkyrie Barbarian Barrel
Valkyrie Knight Cannon Ice Golem Fireball Barbarian Barrel Princess
Fireball Princess
Cannon Knight Fireball Valkyrie
Fireball Valkyrie Cannon Barbarian Barrel Princess
Knight Cannon
Cannon Fireball
Knight Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Knight Barbarian Barrel
Valkyrie Barbarian Barrel Knight Cannon Ice Golem Fireball Princess
Cannon
Valkyrie Knight Cannon Fireball Barbarian Barrel
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Ice Golem Fireball Barbarian Barrel
Fireball Knight Ice Golem Valkyrie Barbarian Barrel
Knight Ice Golem Valkyrie
Valkyrie Knight Ice Golem Fireball Barbarian Barrel
Knight Cannon Valkyrie
Fireball Ice Golem Princess
Knight Ice Golem Fireball Valkyrie
Knight Valkyrie
Knight Ice Golem Fireball Valkyrie Barbarian Barrel
Cannon
Knight Valkyrie
Fireball Valkyrie
Knight Cannon Ice Golem Fireball Valkyrie
Cannon Fireball Valkyrie Princess
Knight Ice Golem Fireball Valkyrie Barbarian Barrel
Valkyrie Cannon Ice Golem Fireball Barbarian Barrel Princess
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Ice Golem Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel
Knight Ice Golem Fireball Valkyrie Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Ice Golem Princess
Princess
Fireball Ice Golem Barbarian Barrel Princess
Fireball
Fireball
Knight Fireball Valkyrie Barbarian Barrel Princess
Fireball Princess
Knight Ice Golem Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel Princess
Princess Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel
Fireball Barbarian Barrel Princess
Fireball Valkyrie Barbarian Barrel Princess
Fireball
Fireball Princess
Fireball Barbarian Barrel
Ice Golem Fireball Valkyrie Barbarian Barrel Princess
Fireball Barbarian Barrel Princess
Fireball Princess
Fireball Barbarian Barrel
Ice Golem Fireball Princess
Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Fireball Barbarian Barrel Princess
Fireball Princess
Fireball Barbarian Barrel
Fireball Knight Valkyrie Princess
Ice Golem Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Barbarian Barrel Princess
Fireball

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